Re:OpenMW: Open-source TES3: Morrowind reimplementation
by nightski on Friday June 09, 2023 @01:15PM
(#36260907)
You might want to check out what Nvidia is doing with RTX Remix -
Re:OpenMW: Open-source TES3: Morrowind reimplementation
by kqr on Friday June 09, 2023 @01:11PM
(#36260861)
It may be unimaginative but I'm really looking forward to really deep NPCs with relationships and interests and personalities and all.
Re:OpenMW: Open-source TES3: Morrowind reimplementation
by dr_monster on Friday June 09, 2023 @01:44PM
(#36261311)
This is a plot point in the Orson Scott Card novel 'Ender's Game'. Ender plays a generative video game on an iPad-like device that responds to his decisions and incorporates people/events from his personal life, to the point of manipulating his subconscious thoughts and dreams.
A game like this could be interesting, but you would not be able to discuss it with others as a shared experience that has fixity the way you can with any modern media, and it could certainly be used to manipulate people.
Re:OpenMW: Open-source TES3: Morrowind reimplementation
by yomlica8 on Friday June 09, 2023 @03:35PM
(#36262979)
Morrowind's predecessor Daggerfall had randomly generated dungeons. Overall, they were pretty bad although they were kind of interesting and added variety. I got the impression they randomly stuck basic dungeon chunks together to build them.
The idea of using the AI to generate new similar textures is a pretty cool one.
Re:OpenMW: Open-source TES3: Morrowind reimplementation
by tacocataco on Saturday June 10, 2023 @09:18AM
(#36270216)
Speaking of daggerfall, a while ago I saw it got ported to Unity. Its free on GOG if you wanna try it out. Makes the game look way better.
IIRC, daggerfalls map is as big as europe, so it was easy to overlook the replicated chunks.
One possibility is treating the game like scaffolding. It feels like textures and images could all be replaced fairly easily with generative versions. Toss them in Midjourney with /describe, play around to create replacements. Or Stable Diffusion or whatever. (Not sure how many things are "images" and how many are other structures like shaders.)
Maps are harder, at least I imagine harder to deconstruct into atomic pieces that can be replaced. Though it's interesting to think about whether an LLM could decompose them into more semantic pieces, if it could understand the underlying structure that may only have existed in the mind of the original map creator.
I imagine things like quests, stats, etc., would all be amenable to generation.
Maybe the big question is if things really are separable enough to use the old game as scaffolding: can you replace 10% of the game, or 50%, or 90% and have a meaningfully playable game?