I think that's a massive simplification
It’s not just disk space either, but the ability for an OS as a platform to swap out implementations of their API’s with new ones, without requiring every app to be recompiled. It’s the reason macOS is able to implement things like dark mode, or a new UI theme, or any other “horizontal” feature that works across all apps; you need dynamic linking for that to be possible.
One example where this shows up is [[no_unique_address]].
One of the important aspects of a stable ABI is the ability for clients to continue to work even after the size of a remote type changes… for instance, if Foo is a type defined in Foo.dll, and I link to it, and my code does `Foo *f = new Foo()`, the compiler will emit code that malloc’s `sizeof(Foo)` bytes on the heap. If later on, Foo gets a new member variable “m”, it will increase in size, and now code in Foo.dll will segfault if it tries to access `this->m`, if a client allocated it.
COM solves this by basically not letting you do `new Foo`, but instead you have to ask COM itself to allocate and return an instance for you, with something like `CoCreateInstance`. This allows .dll’s to evolve even if the size of the object changes, by abstracting away things like size information so that clients don’t care about it. ObjC solves this similarly with `[SomeClass alloc]`, where clients just ask the class to alloc itself and returns a pointer (which is delayed until runtime, not in the emitted code), and Swift solves it with value witness tables which delay the lookup of size/stride information until runtime.
I don’t understand how, you can write .dll’s with not only a stable ABI, but the ability to actually evolve your types, in plain vanilla C++… I think the language itself has painted itself into a corner that prevents things like this.
You get .NET metadata, IInspectable, and an improved type system, basically .NET CLS.
It doesn't expose everything C++ can do, but enough C with classes, OOP ABI and generics.
https://learn.microsoft.com/en-us/uwp/winrt-cref/winmd-files
Basically what COM vNext was going to be, if it wasn't for .NET pivot (see Ext-VOS).
However the tooling is as clunky as using ATL.
Then I thought that what we really need is a Swift-like language with the ability to remove costly abstractions when you don't want to pay the cost, but that default to ergonomically solving the problems that the majority of programs need to solve. You should opt-in to more semantic complexity, not be encumbered by it by default. Rust's obsession with performance above all else confuses me. But I also guess it's nice to have a safe space for performance sensitive programmers. But like how can a systems language not have a stable ABI? Very mixed messages.
Ultimately this "Rust with better ergonomics" language could be Swift. I do think it is more usable across platforms than people give it credit for. But it's also missing the "let me dip down into lower level but more complicated semantics when I need to" option. Having a stable ABI is awesome, though. I really can't wait for the day where I can start a portable project in Swift without a second thought.
It's kind of a requirement if they hope to replace C/C++ as a systems language, as those remain the goto answer for "I need maximum control", short of assembly.
And they want to replace C/C++ to fix all their safety problems.
I work in embedded systems, where C remains a holdout, with all its problems. Rust's performance-oriented direction makes it a viable consideration for us.
My understanding of zero cost abstractions is that they predominantly happen at compile time (and thus commonly appear in language semantics or the type system) and literally cost nothing at runtime. This has other costs like semantic complexity, but almost never performance.
Regardless, I don't buy that Rust couldn’t present a more opinionated and complete programming experience without allowing the same performance characteristics that it has today. The whole async situation is awful. Lifetimes are a stupid leaky abstraction 99% of the time. My point is that there’s almost never a scenario where you e.g. need to bother with passing around a struct with a reference with a lifetime. 99% of the time you just take ownership of the data or use an Arc<Box<T>> and 99% of the time that’s not a performance problem. What I think is stupid is that Rust elevates and enshrines the 1% use cases and makes the 99% experience worse off for it. I love Rust. But it could do a better job of solving the 99% cases nicely while allowing a “zero cost escape hatch” where you could say “actually I do want a stack allocated reference without atomic reference counting” and pay the semantic price 1% of the time rather than 99% of the time, Similar to Swift’s approach.
Obviously my experience had been shaped by the projects I’ve worked on. But I also think Swift is an entirely more ergonomic and practical language. If you think Rust is a viable option then, unless you’re anti-Apple, Swift with move semantics is too. Seriously.
- you only pay for what you use
- if you use it, you couldn't implement it better yourself
There's no such thing as literally zero cost, obviously.
Graydon was saying that even this fairly reasonable pair of conditions got in the way of some nicer abstractions.
Also, Swift had tremendous work to implement ABI stability[1], which really allows it to be used as an OS API, which Rust can't do.
[1] https://faultlore.com/blah/swift-abi/