OpenCL brought no advantage here considering it only worked on AMD GPUs which were lackluster in performance and switching from CUDA to OpenCL meant extra work that researches already iterating on CUDA weren't willing to do.
CUDA is compiled into PTX, an intermediate language. PTX is then compiled into a specific NVidia assembly language (often called SASS, though each SASS for each generation of cards is different). This way, NVidia can make huge changes to the underlying assembly code from generation-to-generation, but still have portability.
OpenCL, especially OpenCL 1.2, (which is the version of OpenCL that works on the widest set of cards), does not have an intermediate language. SPIR is an OpenCL2.+ concept.
This means that OpenCL 1.2 code is distributed in source and recompiled in practice. But that means that compiler errors can kill your code before it even runs. This is especially annoying because the OpenCL 1.2 compiler is part of a device-driver. Meaning if the end-user updates the device driver, the compiler may have a new bug (or old bug), that changes the behavior of your code.
-------------
This doesn't matter for DirectX, because like CUDA, Microsoft compiles DirectX into DXIR / DirectX intermediate language. And then has device drivers compile the intermediate-language into the final assembly code on a per-device basis.
-------------
It is this intermediate layer that AMD is missing, and IMO is the key to their problems in practice.
SPIR (OpenCL's standard intermediate layer) has spotty support across cards. I'm guessing NVidia knows that PTX intermediate language is their golden goose and doesn't want to offer good SPIR support. Microsoft probably prefers people to use DirectX / DXIR as well. So that leaves AMD and Intel as the only groups who could possibly push SPIR and align together. SPIR is a good idea, but I'm not sure if the politics will allow it to happen.
And the resulting PTX is worse when it's generated from OpenCL C instead of CUDA C. I tested that recently with a toy FFT kernel and the CUDA pipeline produced a lot more efficient FMA instructions.
It's one where packaging concerns and compiler dev concerns are probably in tension. Compiling for N different GPUs is really annoying for library distribution and probably a factor in the shortish list of officially supported ROCm cards.
However translating between IRs is usually lossy so LLVM to PTX to SASS makes me nervous as a pipeline. Intel are doing LLVM to SPIRV to LLVM to machine code which can't be ideal. Maybe that's a workaround for LLVM's IR being unstable, but equally stability in IR comes at a development cost.
I think amdgpu should use a single llvm IR representation for multiple hardware revisions and specialise in the backend. That doesn't solve binary stability hazards but would take the edge off the packaging challenge. That seems to be most of the win spirv markets at much lower engineering cost.
There is a lot more boilerplate to it, read/write to the buffer, queueing being handled explicitly. Here's an example that illustrate what I mean: https://github.com/rsnemmen/OpenCL-examples/blob/master/mand...
For comparison here is an implementation in CUDA: http://selkie.macalester.edu/csinparallel/modules/CUDAArchit...
Notice how the CUDA code is more readable.
Open Standards almost always beat closed ones. IMO AMD was right to bet on open standards. They lost the bet but I think it was the right bet.
I still wake up at night, sweating, thinking about my time learning OpenGL in university. The docs were a nightmare back then
This is the OpenCL kernel from the same repo, for a more fair comparison: https://github.com/rsnemmen/OpenCL-examples/blob/master/mand...
This is much more readable. OpenCL-C the language is fine: it's how you deploy the program on the cards that is complicated with opencl.
Especially for something like this, with massive open source / open standard companies like Google as heavy users. It seems surprising to me that Google didn't ensure that open standards won in an area that they are so heavily dependent on.