If you care about the number of bytes, or to operate on individual bytes, then convert to utf-8,16 or 32, and operate on the bytes object. If you wish to operate on grapheme clusters, then you could probably find some 3rd party Python library that allows you to represent and operate on strings in terms of grapheme clusters.
There are basically only two things that can be done with a Unicode codepoint: encode it in bytes for storage, or transform it to a glyph in a particular font or culture.
You can't even compare two sequences of Unicode codepoints for equality in many cases, since there are different ways to represent the same text with Unicode. For example the strings "thá" and "thá" are different in terms of codepoints, but most people would expect to find the second when typing in the first. Even worse, there are codepoints which are supposed to represent different characters, depending on the font being used / the locale of the display (the same Unicode codepoints are used to represent related Chinese, Japanese, or Korean characters, even when these characters are not identical between the three cultures).
The answer is of course both, depending on context. You certainly don't want a fuzzy match when, say, decoding a protobuf, but you also don't want a codepoint match when looking up user input.
What most modern languages have settled on is having a Unicode codepoint array type, typically called string or text, and an array of bytes type. However, common string operations are often only provided for the text type, and not the bytes type - which becomes very annoying when doing low level work and using bytes for text, and hoping for simple text operations.
It can't be used to determine length in bytes (important for storage or network transmission), it can't be used to determine number of displayed characters, it can't be used to safely split a string at some position.
The only reason it has caught on is that it is easy to encode into UTF-8 and UTF-16, and that anything more interesting generally requires a language context and even a font.
I hope that future languages will get rid of this single string abstraction, and instead offer two completely separate types:
- symbol strings, which would only be usable for programming purposes and should probably be limited to ASCII
- text strings, which would be intended for human display purposes, with full Unicode support, and have APIs which answer things like "in the specified Culture, what is the length of human-recognizable characters of this string" or "what is the seventh human-recognizable characters in this string in the specified culture"
There's no reason to pay the conceptual cost of Unicode for representing field names or enums (and yes, I don't believe supporting Unicode identifiers is a good idea for a programming language; and note that I am not a native English speaker, and while I do use an alphabet, ASCII is missing some of the letters&symbols I use in my native Romanian). And there's no reason to settle for the misleading safety of Unicode code points when trying to process human displayable text.