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Re:Hold the postmortem: The metaverse was never alive in the... by charcircuit on Tuesday May 30, 2023 @11:12AM (#36125809)
What is your point. Your eyes have no way of detecting the origin of light. When using VR there is no way for your eyes to know that the screen is that close.
Re:Hold the postmortem: The metaverse was never alive in the... by pjmlp on Tuesday May 30, 2023 @11:23AM (#36125952)
My point is that you don't have any clue how my eyes feel with two tiny TVs a couple of centimeters away from them vomiting direct light with high intensity into them, and wide open pupils.

Not a single clue, and if you think natural light is the same, I suggest a new posture to watch TV.

Maybe you will learn something, maybe not.

Re:Hold the postmortem: The metaverse was never alive in the... by charcircuit on Tuesday May 30, 2023 @09:00PM (#36133244)
>two tiny TVs a couple of centimeters away

Distance doesn't matter for light. It just adds a delay that is the distance divided by the speed of light

>vomiting direct light with high intensity into them

Most VR headsets are only 100 nits. That's less intense than than the intensity of light by being in an indoor room. Going outside is many magnitudes more intense.

>natural light is the same

What is "natural light"?

Re:Hold the postmortem: The metaverse was never alive in the... by eternityforest on Tuesday May 30, 2023 @11:55PM (#36134291)
Your eyes physically bend to focus at different distances.

VR can simulate a specific distance, and your eye will focus on that, but the common current tech can't simulate different distances.

Your eye focus will be telling you it's a 12ft away screen or whatever, even when your binocular vision is telling you a flying tomato is right next to you.