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Re:Deus Ex – Alpha Terrain by epolanski on Monday May 29, 2023 @12:39PM (#36115510)
As everything in engineering it comes down to trade offs. It looks "bad" and "unnatural" mostly because you're given screenshots and gifs at specific angles that make the blending effect the focus and thus more obvious, but during gameplay the overall effect is positive and you wouldn't notice:

https://youtu.be/aAmXuQmsAAg?t=787

Re:Deus Ex – Alpha Terrain by Gravityloss on Monday May 29, 2023 @01:28PM (#36116016)
Isn't the real world actually so that there's a black border in the "seams" between real objects, from ambient occlusion and shadows.
Re:Deus Ex – Alpha Terrain by simonschreibt on Monday May 29, 2023 @04:05PM (#36117515)
haha, that's true. in fact, sometimes i wonder if we game devs spend too much time into details which maybe, nobody notices at the end :D
Re:Deus Ex – Alpha Terrain by gs17 on Monday May 29, 2023 @08:18PM (#36119714)
I wouldn't worry about that, the small details that really sell something as real are easy to not consciously notice.
Re:Deus Ex – Alpha Terrain by Aeolun on Monday May 29, 2023 @10:43PM (#36120598)
Until you flip them on/off, and suddenly the difference is night and day.