Re:Deus Ex – Alpha Terrain
by squarefoot on Monday May 29, 2023 @12:11PM
(#36115266)
I never played Deus Ex, so I'm judging solely by the published videos and frames. The effect seems quite bad and unnatural to me. In the 1st side by side comparison, for example, the block blends with the terrain in a way that it shows its corners reflection on the terrain. Shouldn't be there some hierarchies coded so that the sand blends with the block base without looking like the block is penetrating into the terrain? Also, the 2nd video example shows some evident perspective errors wrt parallax. If this is the alternative, I would choose any day the basic hard-intersection version.
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As everything in engineering it comes down to trade offs. It looks "bad" and "unnatural" mostly because you're given screenshots and gifs at specific angles that make the blending effect the focus and thus more obvious, but during gameplay the overall effect is positive and you wouldn't notice:
Re:Deus Ex – Alpha Terrain
by Gravityloss on Monday May 29, 2023 @01:28PM
(#36116016)
Isn't the real world actually so that there's a black border in the "seams" between real objects, from ambient occlusion and shadows.
Re:Deus Ex – Alpha Terrain
by simonschreibt on Monday May 29, 2023 @04:05PM
(#36117515)
haha, that's true. in fact, sometimes i wonder if we game devs spend too much time into details which maybe, nobody notices at the end :D
I wouldn't worry about that, the small details that really sell something as real are easy to not consciously notice.