I think the OP isn't even talking about 2006-level capability but rather something akin to 3D printing for semis that approached even early (i.e. somewhere in the 1960's-1980's range) level fab capability for hobbyists. Obviously it doesn't exist currently, but that's the dream for some.
https://github.com/YosysHQ/oss-cad-suite-build
OSS CAD Suite is a binary software distribution for a number of open source software used in digital logic design. You will find tools for RTL synthesis, formal hardware verification, place & route, FPGA programming, and testing with support for HDLs like Verilog, Migen and Amaranth.
Do they not have older, more stable, releases?
just lend some credence to myself here - vitis, their supposed hls offering that turns C++ into RL by magic and genius and oracles, today embeds LLVM 7.0 (released in 19 Sep 2018). gee i wonder how many perf and etc improvements have landed in LLVM since 7 since today LLVM is approach 17.
i could tell you more but it would just spike my blood pressure after 6 months of not having to deal with that mess.
I started working with a Stratix 10 GX dev kit last year, and the Intel Quartus Prime Pro software. It's been a nightmare.
1. Unless you have a direct line to an experienced support engineer inside Intel, technical support amounts to pleading with new-hire support engineers who can't do more than try to look something up and regurgitate it back to you.
2. Sample designs don't work with the tools you have. A design might be for version 18 of Quartus and you have version 23. You can try to auto-upgrade the IP, and maybe 3/4 of the time it works. The other 1/4 of the time it's some obscure error you can't track down, so you're back on the "Community Site" begging for help.
3. Doing something like programming your design into flash on the S10 board involves lots and lots of research, including watching Intel produced YouTube videos.
I could go on, but the whole process is like running in wet cement.
just quit. seriously it's not worth it. no job you have (not even low-latency work in HFT) will compensate you enough to make investing time, blood, sweat, hair, and sleep into this work worth it. there is a better, more rewarding, with an actually transferable set of skills, software job waiting for you somewhere out there.
I knew FPGA compilation could be slow, but this wasn't compilation, this was a ridiculously basic part of the GUI. I knew it had to read my file and analyse the few module dependencies, but seriously, 40 minutes? At that time I just wanted to run simple simulations of small circuits, which shouldn't be slow.
In (open source) Verilator, the same simulations ran from the same source files in just a few millliseconds with nothing precomputed or cached.
I looked into what Xilinx Vivado was really doing and found a log indicating that it was re-running a Verilog read on the changed file several thousand times, each time taking a second or so.
That was such a ridiculous bug for software Xilinx said they had spent over $500M developing. If there were good parts of the software I didn't get to see them due to this sort of nonsense. I think it was fixed in a later version, but due to (yay) enforced licensing constraints I couldn't use a fixed version targeting these FPGAs. That's when I abandoned Vivado and Xilinx (and Amazon) for the project as I didn't have that much spare time to waste on every edit.
I am under the impression the current crop of open source FPGA and especially open source ASIC tools are much better designed.
Just reading that made me nauseous, to think this forced so many trillions of CPU cycles to be spent on nothing, and nobody at Xilinx corrected it until some time later.
There was a time when I could've transitioned to FPGA development and I was pretty keen to do so. But after using (fighting with) Xilinx's tools and watching other people who were deeper into the FPGA side wage similar wars I decided it just wasn't worth it. That it would be better just to stay on the software side of things where the tools are mostly open source and so much better. In FPGA development you just don't have any control over the backend tools - fortunately there are a lot of front-end simulation tools like Verilator that are open source and some limited backend tools like Yosys are open source. Hopefully open source will continue to make inroads, but it's slow going.
I've thought for a long time now that this is an area ripe for disruption. But it's very difficult to disrupt - it hasn't been yet. EDA software is probably the easier part to disrupt. Some open source EDA tools are out there, but not so much on the physical design side.
They don't target the advanced nodes where masks cost as much as the GPs prices (though $20-30M sounds higher than I expected even at the leading edge), but they are workibg their way forward and the space in general is being disrupted at last.
The $20 million is for metal layers only for a respin.
We are moving to 3nm right now which will be even more expensive.
The open source tools can't handle the latest process nodes. Maybe in the future but this is a highly specialized area with tons of NDAs from the fabs for PDKs and DRC decks.
Google / SkyWater / eFabless have this program for 90/130nm chips. That is really old technology from the 2002-2006 time range but it is still useful for a lot of types of chips.
https://opensource.googleblog.com/2022/07/SkyWater-and-Googl...
https://www.skywatertechnology.com/technology-and-design-ena...
https://efabless.com/open_shuttle_program
I am curious what kind of hobbyist chips you want to make that can't be done in an FPGA? You can't do custom analog in an FPGA but these days you can find FPGAs with multiple PCIE / USB / HDMI serdes links, DAC, ADC, etc.