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Re:Google Photorealistic 3D Tiles and Unreal Engine by waltbosz on Friday May 19, 2023 @01:43PM (#36004742)
For years I've been dreaming of a driving/pedestrian sandbox game that used Google Maps data to let me drive recklessly around my home town with accurate models of the buildings and roads.

This demo reminds me of that dream.

Re:Google Photorealistic 3D Tiles and Unreal Engine by crazygringo on Friday May 19, 2023 @01:55PM (#36004883)
Me too. The problem seems to be mainly that the models are still awfully approximate and the textures are horribly blurry. They're fantastic for a bird's-eye view or flight simulators, but not what you want for driving.

I'm hoping that at some point in the next 10 years, Google/Microsoft come up with a high-res version produced mainly by Street View-type data or similar drone-supplied data. I suspect that basic photogrammetry is the easy part -- that the challenging part is dealing with changing sun position, hourly/daily/monthly weather/seasons, and all of the pedestrians and moving/parked vehicles.

Re:Google Photorealistic 3D Tiles and Unreal Engine by tomaaron on Friday May 19, 2023 @02:33PM (#36005322)
photogrammetry is old. Check out NERF. https://youtu.be/DJ2hcC1orc4
Re:Google Photorealistic 3D Tiles and Unreal Engine by darkwraithcov on Friday May 19, 2023 @02:15PM (#36005114)
AI upscaling with diffusion models will probably solve that problem.
Re:Google Photorealistic 3D Tiles and Unreal Engine by waltbosz on Friday May 19, 2023 @06:51PM (#36007709)
That's what I was thinking. The satellite photos are detailed enough to see lane lines, and combine that with the street level photos will get you the road configuration.

But I think whatever data GPS software uses is already detailed enough to know lane config, it tells you exactly what lane to be in when making turns.

Re:Google Photorealistic 3D Tiles and Unreal Engine by rzzzt on Friday May 19, 2023 @05:14PM (#36006926)
LiDAR-mounted drones are available, although a ground-level thingy can also generate neat point clouds in its vicinity: https://enterprise-insights.dji.com/blog/lidar-equipped-uavs
Re:Google Photorealistic 3D Tiles and Unreal Engine by sbierwagen on Friday May 19, 2023 @07:12PM (#36007866)
Fun fact: Google street view cars record video-- the widely spaced street view nodes are a small fraction of the imagery they have stored. It should be pretty easy to do higher res photogrammetry with the raw data.
Re:Google Photorealistic 3D Tiles and Unreal Engine by jamesfmilne on Friday May 19, 2023 @07:15PM (#36007882)
This was my first job, 22 years ago. Ended up as something called My World, which then became eegeo, and now WRLD

https://en.wikipedia.org/wiki/Project_MyWorld https://www.wrld3d.com

Didn't really end up going anywhere.

Re:Google Photorealistic 3D Tiles and Unreal Engine by nicenewtemp84 on Friday May 19, 2023 @08:18PM (#36008230)
The old 1989 Dos game called Vette let you drive around San Francisco in 3D. To a young kid living in San Francisco with a 286, this was perfection.

I've been looking for a game that lets me drive around real towns ever since.

Re:Google Photorealistic 3D Tiles and Unreal Engine by thrashh on Friday May 19, 2023 @09:15PM (#36008536)
True Crime modeled LA 1:1 although the game didn’t do that much with it.

Also, GTA V doesn’t model LA 1:1 but holy fuck it’s practically LA.

Re:Google Photorealistic 3D Tiles and Unreal Engine by taeric on Friday May 19, 2023 @08:56PM (#36008431)
Playing the new Gran Turismo on the PSVR2 setup makes me think this isn't as far off as it feels. Surprisingly immersive game.
Re:Google Photorealistic 3D Tiles and Unreal Engine by qingcharles on Friday May 19, 2023 @09:50PM (#36008694)
The Getaway was the first game that I remember doing this. As a Brit, being able to hare around my capital city like a hooligan was inexhaustible fun:

https://en.wikipedia.org/wiki/The_Getaway_(video_game)