Re:Google Photorealistic 3D Tiles and Unreal Engine
by tomaaron on Friday May 19, 2023 @02:33PM
(#36005322)
photogrammetry is old. Check out NERF. https://youtu.be/DJ2hcC1orc4
Re:Google Photorealistic 3D Tiles and Unreal Engine
by darkwraithcov on Friday May 19, 2023 @02:15PM
(#36005114)
AI upscaling with diffusion models will probably solve that problem.
Re:Google Photorealistic 3D Tiles and Unreal Engine
by waltbosz on Friday May 19, 2023 @06:51PM
(#36007709)
That's what I was thinking. The satellite photos are detailed enough to see lane lines, and combine that with the street level photos will get you the road configuration.
But I think whatever data GPS software uses is already detailed enough to know lane config, it tells you exactly what lane to be in when making turns.
Re:Google Photorealistic 3D Tiles and Unreal Engine
by rzzzt on Friday May 19, 2023 @05:14PM
(#36006926)
LiDAR-mounted drones are available, although a ground-level thingy can also generate neat point clouds in its vicinity: https://enterprise-insights.dji.com/blog/lidar-equipped-uavs
Re:Google Photorealistic 3D Tiles and Unreal Engine
by sbierwagen on Friday May 19, 2023 @07:12PM
(#36007866)
Fun fact: Google street view cars record video-- the widely spaced street view nodes are a small fraction of the imagery they have stored. It should be pretty easy to do higher res photogrammetry with the raw data.
I'm hoping that at some point in the next 10 years, Google/Microsoft come up with a high-res version produced mainly by Street View-type data or similar drone-supplied data. I suspect that basic photogrammetry is the easy part -- that the challenging part is dealing with changing sun position, hourly/daily/monthly weather/seasons, and all of the pedestrians and moving/parked vehicles.