This obviously gives rise to picking an audience, but this idea goes beyond just demographics. There is no greatest book of all time only individual preference which doesn’t result in an absolute rank.
Commercial art is at best a compromise. No artist is going to inherently prefer exactly what the market wants directly, they only want the indirect things associated with that. Aka money, fame etc.
Even that is hard. App stores are full of negative reviews for apps because X app is not just like Y app…. when X app isn’t at all supposed to be Y app. Or situations where the user simply misunderstood how the app works and etc.
It’s so hard to get things in front of the right audience who understand.
I get what you're saying here, but part of any art program is critical review of each others' works. You don't have to change what you created, but to hear other perspectives on how it is received is important.
One professor told me how it is, partly, about keeping the artist from falling down their own rabbit hole. Sort of like the story about the servant who followed Marcus Aurelius around to whisper "you are but a man" in his ear. Highly creative types tend to have somewhat fragile mental states, and they can spiral out if not kept in check.
But from students the content of their critique is less important than what it implies. Did they fail to notice something you were trying to make obvious? That’s useful feedback which can’t be directly included in their criticism. The actual content may also be useful, but it isn’t guaranteed.
So it’s definitely a useful, but not necessary useful as criticism.
People naturally want to provide criticism, but it’s surprisingly inefficient without a great deal of context.
> If people have the means to complain, they have the right to. You can ignore them (unless you depend on them) but others might not.
Having the means to do something in no way gives you the right to do so. I have the means to speed in my car. I have the means to murder someone. I don't have the _right_ in either case to do so.
Right is earned through investment.
A creator invests a substantial amount of time and effort into something.
A complainer can invest no time or effort into something.
And specific to the gaming community, there's a distinction between investing consumption time (e.g. playing) and creation time (e.g. modding or building).
I'd allow that playing confers substantial rights ("I've played this game over 1,000 hours and I think..."), but those rights should never be confused with creator rights.
Which is what makes amateur game criticism so toxic to me ("I can't do what you do, nor have any interest in investing the effort, but let me tell you how to spend your time to do what I want").
Especially in the performance-limited era of Half Life, most gamers didn't know a damn thing about the boundary of the possible.
The ability to complain doesn't need to be earned, only the respect itself needs to be earned.
Which I guess boils down to "Don't listen to the internet."
You don't have to have invested in creation to know what you like and you don't. Claiming that the creators are the only ones who understand things enough to critique them is vanity and is toxic to projects.
Every time I've seen project leaders talk like that it's been a disaster. Jensen Harris et. al used that language to dismiss feedback about the Windows 8 Star Screen, for example.
Rights are absolutely not earned, they are granted. You do not earn the right to vote, or to have legal protection. A right is granted either by the state, by society, or by 'god'.
That kind of theoretical nonsense might be how certain sociologists of state discuss it. But no normal person cares about that.
I didn’t say that I earned it.
> Making this into some sort of weird history lesson and berating "the state" (?) is not helpful.
Weird? It’s about the causal origin of rights, i.e. history.
Weird philosophy lessons on “rights” are not helpful.
Complainers: I am certainly strong enough to complain your ears off.
Makers: No, not like that! That’s immoral!
Few creators will object to criticism that shows an understanding of the work/product. Most will object to personal abuse empty of any actual criticism.
Understanding the context of a product makes for better complaints. Just venting is not helpful and often abusive.
I see it a lot in small communities centered around open source games. It is easy for some one to vent their anger in a useless fashion (can we agree that pr teams calling it passion is a euphemism they use to avoid insulting people giving them money?), and comparatively difficult and rare for people to put their experience into relatable terms or to criticize a change as it pertains to the project's goals.
This is an absurd position. We can't all be masters of anything but that doesn't mean we can't recognize flaws. Sure, sometimes there is a good reason for something a novice would perceive as a flaw but just throwing the concept of criticims away entirely and demand that people accept whatever you crap out is ridiculous. Building echo chambers where no one dares to criticize does not help the art at all - that way lies mediocrity.
All creators should learn to find value in criticism, especially negative. That doesn't mean that you need to always follow laymen opinions but even things wrongly perceived as faults are perceived as such and you should at least think about why that is and if that means you can do something better rather than ignoring the ignorant plebes.
It's also pretty arrogant of you to assume that "consumers" (what a dehumanizing term that is) should care about your constraints at all - especially constraints that are self-imposed. If you are selling something (either for money or for the expectation of time/resouces put in by the user) then your struggles are and imho should be irrelevant - all that matters is how well you fill the need that the user is trying to fill.
> In German there is the saying: Wer macht, hat recht which translates to who makes is right.
Jeder hat so viel Recht, wie er Macht hat.
If people have the means to complain, they have the right to. You can ignore them (unless you depend on them) but others might not.