> The use-case, I think, is more along the lines of generating adequate background music for a my-first-self-published-videogame project with next to zero effort
next to zero effort is the goal. shovelware.
Having worked on a few games doing music, the devs were super passionate about a quality product, frequently over-engineering, and when then-available bog-standard audio middleware didn't do the procedural mixing we wanted, wrote a custom system just to get it spot-on.
I also know a few major AAA legends who went indie who won't publish shite.
Equally, if the original commenter is happy with x being good enough then that's valid. Maybe the game isn't for you?
Keep in mind my initial reply was directly replying to the "What happens if you've built the next hollow knight" in your post. The implication is if you're at such a level you can do that, you very likely aren't going to settle for your music letting you down, which is arguably the other 50% of what a modern game is against the visuals.
Clearly I'm not - as I mention hollow knight.
>Equally, if the original commenter is happy with x being good enough then that's valid. Maybe the game isn't for you?
Clearly it isn't for me, as I'd have to listen to the above sort of garbage music and would hate the time spent, regardless of the game itself.
> The implication of my first reply is if you're at such a level you can do that
There are lots of people who have great ideas and even iterations on a game that isn't there yet, but who fail in graphics, audio, and overall design because they underestimate how important those are to user experience.
I would never say "I'm so glad I have access to copilot, now I can make a game with next to zero effort" but the guy I replied to thinks he can get a score worthy of being in a game from a machine learning model.
The easy part overrides everything and we get (or are going to get) huge collections of shovelware from people who see how easy it is to produce.
I fear the path into "low/no effort" versions of music scores, art, etc is a dilution of great works that actually makes a worse product than if you went to the trouble of finding someone to do it properly. It leads to shovelware and I don't think we need more shovelware. We need more high quality high intention music and games and images, and personally I think thats going to come from gifted individuals who put in the effort to learn it, not a neural network that can't experience what you want the music to make you feel.
If I logged into a video game and I got the music in the above post it would detract from the game. You'd be better off finding open license or cheap music that a human has made. its way better, and would reflect better on your game and design process.