Re:Pigz: Parallel gzip for modern multi-processor, multi-cor...
by cout on Friday May 12, 2023 @11:12AM
(#35917394)
93?
Re:Pigz: Parallel gzip for modern multi-processor, multi-cor...
by zweifuss on Friday May 12, 2023 @11:57AM
(#35918001)
See 4.4.5. in https://pkware.cachefly.net/webdocs/APPNOTE/APPNOTE-6.3.8.TX...
and here: http://facebook.github.io/zstd/
Re:Pigz: Parallel gzip for modern multi-processor, multi-cor...
by account42 on Tuesday May 16, 2023 @05:07AM
(#35959298)
The only point of using .zip is for maximum compatibility and you loose that if you use anything other than deflate or no compression. If you are going to use something else you might as well use a less wasteful and better defined archive container - or something entirely custom like most games do.
TIL: you can use method 93 - Zstandard (zstd) Compression - with ZIPs