News for hackers. Stuff that matters.
Re:Coding tricks of game developers by dedward on Saturday February 11, 2012 @09:12PM (#3580872)
I wouldn't call it dirty - that's elegant. I'd call it a clean, fast way to ship a product because of someone else's un-fixable screwup.

The dirty code is the stuff that was stomping yours in the first place.

Re:Coding tricks of game developers by toonse on Saturday February 11, 2012 @11:44PM (#3581121)
True enough :) We did what we had to do given the circumstances.