toonse
Re:Bram Moolenaar Discusses Developing Vim, How He Uses It, and Version 8
on Thursday December 22, 2016 @02:29PM (#13239644)
Yes, this. My primary work environment is Windows. Every attempt to install and successfully use neovim has been far from optimal and sometimes flat out broken. So I go back to gVim.
Re:Excuse Me Sir, Your WebRTC Is Leaking
on Thursday February 26, 2015 @07:22PM (#9116486)
Even if you have the SafeScript and WebRTC extensions installed in Chrome? (no settings changed). That combo passed every online test I could find.
Re:Excuse Me Sir, Your WebRTC Is Leaking
on Thursday February 26, 2015 @02:04PM (#9114535)
The comments in the Chrome WebRTC extension say to use ScriptSafe along with WebRTC. If you do that it works great.
Re:YouCompleteMe, a Fast, As-You-Type, Fuzzy-Search Code Completion En...
on Tuesday February 05, 2013 @01:24PM (#5172243)
I like the concept and awesome for the fellow to release it... however in the past the following have seriously messed up any attempts of mine to get sensible autocompletion in vim: working in cygwin, projects > 2mil lines of code, and varying types of build infrastructures.
I'll try it, but I'm not hopeful :(
Re:Unlimited Vacation Time
on Sunday January 27, 2013 @11:42PM (#5127174)
If you feel guilty or pressured when taking vacation then perhaps you need to find a better company. The mind and body need breaks.
Re:Startup using a custom Portal 2 level to recruit engineers
on Wednesday January 23, 2013 @08:39PM (#5106565)
Clever idea although as others mention it's obviously a very biased selection, but if they are OK with that, that's fine with me. I was all set to try it just for kicks, but this turned me off and I quit the install:
"In this mod you're placed into the Wibi!Data office to reset a PIN for the CEO of the company. You reset this by gathering reset keys and slowing figuring out the reset code."
Re:Codersumo - Challenge your inner sumo coder.
on Monday November 26, 2012 @02:02PM (#4833365)
C/C++ would be a good addition.
Re:Show HN: A better way to find films to watch on Netflix
on Wednesday September 12, 2012 @02:32PM (#4512209)
Agree with the others. No FB or Twitter, so can't try it out :(
Re:Show HN: MemStash - Commit things to memory
on Sunday September 09, 2012 @06:39PM (#4497294)
I want to just have it email and I'd like to remove my phone #, can't seem to figure out how.
Also a similar type thing but without the push that I've been using to learn languages (and is very slick) is http://www.memrise.com
Re:Instapaper Finally Makes Its Android Debut, And It’s Almost Amazing
on Monday June 04, 2012 @05:39PM (#4066104)
Too late for me...I used instapaper religiously but due to not nice Android client I tried Pocket last month. Switched everything to it.
Re:Google I/O 2012
on Tuesday March 13, 2012 @06:31PM (#3700680)
$900 is not that much, I'm actually surprised it's so low.
A GDC All Access pass is $1,950, and a GDC Main Conference pass (typical) is $1,350.
Re:Is Writing Style Sufficient to Deanonymize Material Posted Online?
on Monday February 20, 2012 @04:53PM (#3614102)
I, can see that. People, always say, that they can determine my writing style, without, much problem.
Re:Coding tricks of game developers
on Monday February 13, 2012 @01:26PM (#3586719)
Sure, why not.
Re:Ask HN: How to move away from Gmail
on Sunday February 12, 2012 @01:01PM (#3582436)
I use google extensively, gmail for years, google docs, etc. I must have clicked the right things in the privacy checkboxes since when I go to that "what does google think of you" page, it just says it "does not have enough data".
Re:Coding tricks of game developers
on Saturday February 11, 2012 @11:44PM (#3581121)
True enough :) We did what we had to do given the circumstances.
Re:Coding tricks of game developers
on Saturday February 11, 2012 @02:47PM (#3579981)
Yup. I've done this on a number of projects :) Not as necessary nowadays as it was for PSX, Genesis, and more limited memory platforms.
Re:Coding tricks of game developers
on Saturday February 11, 2012 @01:22PM (#3579741)
For a launch product of a certain console I had a nasty bug report from QA that took 20+ hours to reproduce. Finally (with 24 hours left to go to hit console launch) tracked it down to some audio drivers in the firmware that were erroneously writing 1 random byte "somewhere" at random times where the "somewhere" was always in executable code space. I finally figured out that any given run of the game that "somewhere" was always the same place, luckily. 1st party said sorry, can't fix it in time as we don't know why it's being caused! So I shipped that game with stub code at the very start of main that immediately saved off the 1 byte from the freshly loaded executable in the place I knew it would overwrite for that particular version of the exe. There was then code that would run each frame after audio had run and restore that byte back to what it should be just in case it had been stomped that frame. Good times! We hit launch.
To this day I still feel very very dirty about this hack, but it was needed to achieve the objectives and harmed no-one :)