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Re:I want to talk about WebGPU by flohofwoe on Wednesday May 03, 2023 @10:20AM (#35802715)
> Vulkan is a Standard. It uses standardese language to define things.

As a counter example, the "D3D Engineering Specs" do the same job, but are much more readable:

https://microsoft.github.io/DirectX-Specs/

PS:

> You can use newer OpenGL versions for this, but the code becomes much like something you would write using Vulkan API anyway.

Ironically, a lot of "modern" Vulkan might end up looking like old-school OpenGL again by using this new extension ;)

https://registry.khronos.org/vulkan/specs/1.3-extensions/man...

Re:I want to talk about WebGPU by Shugyousha on Wednesday May 03, 2023 @01:45PM (#35805396)
> As a counter example, the "D3D Engineering Specs" do the same job, but are much more readable:

DirectX is not a standard so I don't think that makes this comparable. Most likely fewer people will have to read and implement it.

Re:I want to talk about WebGPU by pjmlp on Thursday May 04, 2023 @08:02AM (#35814039)