It's showing how much Google failed with Stadia, people still don't know how the service worked. You paid for the games to stream them, and optionally there was a subscription for better quality and free games. Also you could link Ubisoft+ to stream their games for "free", and there were free to play games.
And there were only time limited "exclusives", which were only indie games. Nothing to do with actual Xbox/PS only exclusives.
I thought this was a stupid understanding of graphical fidelity anyway, when render settings are probably gonna be more important than 1080p vs 4k (and we know some games were set to play at essentially medium graphics settings), and the video compression algorithms the games were being run through to stream them wrecked quality regardless of if you were playing in 4k or not.
In most cases a higher framerate or better bitrate would be a more improved experience than more pixels.
It's also incredibly irrelevant, Google is not the ones being investigated here, and Stadia has also been shut down so it's not relevant at all how much better or worse it is.
The question is not which platform is better or worse, but if Microsoft could potentially abuse their position if the merger goes through.
I recommend you to either read the final report (https://assets.publishing.service.gov.uk/media/644939aa529ed...) or the summary of the final report (https://assets.publishing.service.gov.uk/media/6448f377814c6...). Probably the summary is a bit easier to digest, as it's 20 pages rather than 418 pages, but it has all the information you need to understand the case, as most news sources don't go into much depth.
You didn't. You just had to sub to get access to the "free" games + play at resolutions higher than 4K + other stuff. After you bought the game, you could just stream it at 1080p.
This is actually incredibly funny reading because Google Stadia was 100% worse than Xbox Cloud. You had to sub + pay for the game too. And some of them were exclusives too.
Compared to that how Gamepass works in tandem with Xbox Cloud (you can play on PC, Xbox, and streaming) is day and night YET it's still a problem
Plus I don't get the publisher part
>It was not sufficiently open to providers who might wish to offer versions of games on PC operating systems other than Windows.
Most of the Xbox Cloud games are multiplatform, and I don't just mean PC (Windows) and Xbox but Playstation and sometimes Linux or Mac too