Re:Aztec monks with 1/55 HP no longer die when picking up or...
by db48x on Saturday April 15, 2023 @12:00PM
(#35581835)
If you’ve changed HP to a percentage, why wouldn’t you also change the damage and other related numbers (such as damage reduction and so on) to percentages as well? Nobody would be dumb enough to store them in different units and then convert every time they manipulate them.
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Re:Aztec monks with 1/55 HP no longer die when picking up or...
by mlyle on Saturday April 15, 2023 @12:53PM
(#35582319)
> why wouldn’t you also change the damage and other related numbers (such as damage reduction and so on) to percentages as well?
Because a sword might do 5HP of damage, not 10% of anyone's damage (whether they've got 50 or 5000HP). Otherwise, hit points are meaningless: 10 attacks with a 10%-damage weapon kills a lowly serf or a mighty dragon.
And because damage reduction might reduce a fixed amount of damage from an attack. Etc.
Re:Aztec monks with 1/55 HP no longer die when picking up or...
by db48x on Saturday April 15, 2023 @01:53PM
(#35582875)
Obviously a dragon doesn’t get damaged at all by a puny little sword. You can’t just say that hitting a dragon with a sword a thousand times would kill it, when none of the attacks can get through the dragon’s armored hide. On the other hand, it will die immediately if pierced by an arrow provided that arrow hits the one spot where the hide is missing a scale. The dragon has 100% DR, except in that one spot.
Re:Aztec monks with 1/55 HP no longer die when picking up or...
by account42 on Monday April 17, 2023 @05:42AM
(#35598573)
> Obviously a dragon doesn’t get damaged at all by a puny little sword. You can’t just say that hitting a dragon with a sword a thousand times would kill it, when none of the attacks can get through the dragon’s armored hide.