There's a lot of literature about font rendering predating compute shaders too, compute shaders are not a functional prerequisite by any means.
Here's eg one case: https://github.com/astiopin/webgl_fonts
Yeah, that as well.
WebGL 2.0 is kind of PlayStation 3 like in capabilities, that we seldom see that in action besides shadertoy, Google Maps/Earth, and 360° views on ecommerce sites is another matter.
Interesting. Do you have any more context around this? It sounds uncharacteristic of Google to do so given their usual stance on browsers being all things to all people.
Yes,
https://registry.khronos.org/webgl/specs/latest/2.0-compute/
https://github.com/9ballsyndrome/WebGL_Compute_shader
And then Google decides not implementating it after all, because of WebGPU.
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
We could have had them three years ago.