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Re:WebGPU Fundamentals by pjmlp on Saturday April 15, 2023 @10:08AM (#35580752)
Thanks to Google blocking WebGL compute shaders adoption.

We could have had them three years ago.

Re:WebGPU Fundamentals by fulafel on Saturday April 15, 2023 @10:20AM (#35580852)
There's a lot of literature about font rendering predating compute shaders too, compute shaders are not a functional prerequisite by any means.

Here's eg one case: https://github.com/astiopin/webgl_fonts

Re:WebGPU Fundamentals by pjmlp on Saturday April 15, 2023 @11:16AM (#35581370)
Yeah, that as well.

WebGL 2.0 is kind of PlayStation 3 like in capabilities, that we seldom see that in action besides shadertoy, Google Maps/Earth, and 360° views on ecommerce sites is another matter.

Re:WebGPU Fundamentals by CSSer on Saturday April 15, 2023 @10:14AM (#35580809)
Interesting. Do you have any more context around this? It sounds uncharacteristic of Google to do so given their usual stance on browsers being all things to all people.
Re:WebGPU Fundamentals by pjmlp on Saturday April 15, 2023 @11:12AM (#35581329)
Re:WebGPU Fundamentals by kimown on Monday April 17, 2023 @02:00AM (#35597275)
Yes, I also don't understand why google abandon webgl compute shader, just because webgpu will have same, so they force developer using newer api.