At least that's the ad I get on that page.
We're on Github here btw: https://github.com/nuttyartist/notes
But maybe in the future will create our own paid syncing service, is that something you'll want?
I wouldn't be keen to pay a monthly storage fee but I would pay a one time fee to unlock the ability to connect the data to my own storage like Dropbox, Mega, Google drive, etc.
1. A native app (it's an Electron app).
2. Open source.
Qt has been around for years, the documentation is extensive and the community is large and supportive. With QML I faced many problems, especially half-assed examples/documentation, Qt Creator's intellisense doesn't work well with QML sometimes, etc... But the tradeoff is worth it. I'm getting things done in a much faster pace with QML.
A problem that is common both in Qt and other cross-platform frameworks is that you end up writing some custom code for each operating system to make the look and feel more native. But I think it's getting better with awesome open-source projects taking care of beautiful native window decorations[1].
Ironically the first version was mocked in Unity, thinking the tooling and ecosystem would make the MVP easy to build. It wasn't terrible, but it wasn't particularly easy either. The end result was extremely heavyweight and gave terrible performance. Qt on the other hand yielded fairly snappy and lightweight results, and the development experience wasn't bad at all.
I wonder why more people don't use it, but then, that's my only exposure. Maybe it's not so great for other things, and I suppose there's the whole matter of having to pay for certain tooling and support. Us developers are sometimes super-hesitant to pay for the tools we use, haha.
There are some really good courses for beginners by Voidrealms - Bryan Cairns[1] on Youtube, if anyone is interested.
I think QML definitely deserve a better reputation. I even saw it being used for websites[2] although I'm still sticking with React for that.
In the early 00's when I was debating if I should pursue software dev (again) I wrote a couple of Win32 native apps in C and absolutely loved writing them. One of the apps was a workout timer which I submitted to Freewarefiles.com. It peaked around 48K downloads. Unfortunately freewarefiles is no more so I can't show off my one and only "successful" native app.
Sometimes I feel I want to delve back into native apps instead of web based.
Awesome story! Come back to the light (literally) side.
I earn about $2000 a month from ads on the landing page (organic SEO), but very soon plan to add a subscription for pro features (while people could still compile it from source and get the full experience without paying, if they wish).
I started the project 8 years ago to create a slick looking note-taking app for myself on Linux. Then I open-sourced and published it, and it just took off and got popular (more than 1.2 Million downloads).
Took around 2 years to get a high rank on Google. Then it was just a matter of putting ads (which I don't like but my income relies on) and ever since it's been quite stable.