And most of those billions have gone towards acquiring app developers, game studios and Meta Labs.
They deserve a little more credit than building a Second Life clone.
So it seems popularity is decreasing.
https://en.wikipedia.org/wiki/List_of_best-selling_game_cons...
How can that be more popular than Xbox? Where are those 20 million devices in use? Do people hide them?
Your comparison is a bit weird. I have seen more than 10 iPhones today, and all I did was walk to Starbucks and back.
The same internal presentation that discusses this 20+ million number also mentions huge problems in retention. People don't use their Quest very much nor very long.
Overall usage numbers are abysmal, and it is a flop. One of the major reasons why it is a flop is that even the people who really want it and actually buy it don't really have anything interesting to use it for.
Legless Second Life is a very good representative of the flop that the metaverse is.
If the Meta pivot was going as fantastic as you say it is, Mark wouldn't be going ballistic on his own employees.