However, I can't get my group to play it. They say that the actual process of rolling the dice is fun. I tend to agree.
Not sure if there’s an English version. It’s similar to catan, but you have a bit more control over your course
same here. There were (online/zoom) games where I spent like 15~20 minutes on twitter, and just clicking 'roll' on my turn because I could never do anything
I prefer ticket-to-ride, where I can always buy a card or two, and always (after buying enough), put some trains on the board.
We also play a lot of Pan-Am recently.
If you put those initial settlements on 2 intersections that happen to restrict you to only rolls of 3, 6, and 9 you're in for a world of hurt even though 6 and 9 aren't "bad" numbers per se.
https://boardgamegeek.com/thread/150443/famous-welfare-varia...
Basically, if your turn comes back around and you haven't gained a resource, you can pick any resource up.
Sure, if you put your villages on the 2 and 12 you’ll have a really hard time ever getting anything.
If you’re anywhere in the 5-9 range you’ll almost always have something every round.
While dice rolls follow predictable distribution, in aggregate, they do not do so in the micro environment. You can end up on droughts on "statistically common" numbers.
We've found this is further compounded by the fact that some resources will naturally end up with poor numbers on them. You might have a game where there's only one good "brick" hex, but two people have commandeered it. That resource becomes so valuable, that you can never acquire it.
While you can technically trade to the bank, the 7 rule means it's hard to acquire enough cards to make the trade.
We've actually found this to be very off-putting. It often ends up with certain players remaining stuck in long droughts, often unable to do anything.
As a result, we tend to play with "welfare". Essentially, a secondary currency system that can be exchanged for any resource. Cost scales with the amount of victory points you have, so it becomes less valuable as you advanced closer to victory.
We've found this helps create a bit of balance and ensure that everyone has a chance to stay engaged.