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Re:Flecs – A fast entity component system for C and C++ by pharmakom on Tuesday April 04, 2023 @07:28AM (#35437958)
no it doesn't. most OOP approaches to game dev end up with some kind of mixins or components that carry methods (like Unity).

I think the future of game dev may end up being immutable and event driven actually... but I’m yet to see anything beyond a prototype.

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