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Re:Flecs – A fast entity component system for C and C++ by cnity on Tuesday April 04, 2023 @04:25AM (#35436677)
This doesn't really work. By the time the driver or GPU could "know" that the frame is the same, it's already done a lot of the heavy lifting. As in, it has basically still rendered the next frame by this point. Actually writing the result to the framebuffer is not expensive.

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