Re:Flecs – A fast entity component system for C and C++
by cnity on Tuesday April 04, 2023 @04:25AM
(#35436677)
This doesn't really work. By the time the driver or GPU could "know" that the frame is the same, it's already done a lot of the heavy lifting. As in, it has basically still rendered the next frame by this point. Actually writing the result to the framebuffer is not expensive.
That's probably oversimplifying it, I don't know anything about graphics programming.