The period where you feel like you’re progressing the least and struggling the most is actually when you’re learning fastest.
In fact, If I could make a targeted donation towards Blender that only goes towards funding documentation I'd be up for that as well.
We have the concept of "targeted donations" over at the Apache Software Foundation. I did actually check their about page (https://fund.blender.org/about/) where they mention that 5-8% of the funds go into "making development projects visible and accessible in general" and one part of that is docs.
"We are not considering labeling donations to specific futures."
My issue with most of paid tutorials is that it's hard to know if it will be worth it - 40 USD is not a lot to most of you I pressume, but I'm a Pole and a student, so that is suddenly a way bigger sum of money.
Obviously no guarantees of instant savantism, but never say never!!
He also has some short free videos of the same style: "here's a simple shape, produce it on your own, now I'll show you how I would've done it."
Of course, it's on Udemy, so the price rapidly vacillates between $10 and $190 according to no system knowable to man, but when it's on the cheap end it's a great deal.
Blender can do so many things. I personally use it to draw pretty things to be 3d printed, and then cast out of metal. But there are people who use it to composite things into live action footage, people who make game assets, and a lot more.
I've been using SolidEdge for a few years and Fusion and also tried FreeCad but the latter also never really clicked for me.
I'm trying to find an open source solution - I understand that SolidEdge etc. are parametric and Blender is not. But I at least wanted to get good enough in Blender to make simple things (mostly functional, not pretty as in your case).
-- Build the model only from roundedcubes as it is also a sphere and cube.
WIP: https://www.therpf.com/forums/threads/scratch-built-space-tu...
Actually, what finally worked was to have a very specific (small) project in mind. For me it was to figure out how to model a plastic storage bin. I struggled for days on that one — making all the rookie mistakes.
Having now done several follow-on projects in Blender I think I could go back and create that plastic storage bin in less than an hour.
It's going to just take time. But having a small, achievable goal/project in mind will give you the excuse to get there.
It's really helpful to have a goal or project in mind, something extremely small. The classic for photoreal is the donut, just a donut on a plate.
For game models, I made some low poly missiles and a small cityscape that looks like trash but now I know how to use blender.
I did come in with a concrete project when I first started looking at this years ago. I'm interested in creating models for 3D Printing.
Unfortunately, even with this limited scope I found it hard to get started. But again: I'm not blaming anyone. I know that I'm using a professional tool as an amateur who does not even have enough time to skill himself up for something that is possible in this tool but not its primary use-case.
Mostly, my comment was meant as a fun/light story about how much I like thos release notes and how they get me to spend a whole evening on Blender every time they pop up.
Blender and similar programs have been around for decades however. Learn one and you learn them all to some degree. Personally learned Maya and 3DSMax back in the day and so Blender basics were pretty understandable once they improved standardization of the UI.
all his other stuff is great, like building and rigging a low-poly character. Instead of having to follow tutorials and make stuff I didn’t want to, he shows you how to use the tools to make what’s in your imagination!
One way to get through this is to save a startup file, and just keep going back to it. I wish there was a "reset UI to default startup file state while preserving current file"
Steps are:
Step 1: Save your blender project
Step 2: File --> New --> General
Step 3: File --> Open (find your messed up blender project)
Step 4: Go to the cog (settings) in the top right
Step 5: Uncheck 'Load UI'
Step 6: Load your blender project
It will then have default UI
I only remembered this was possible, not how to do it. The steps above are copied from this persons lovely succinct video tutorial on how to do it.
https://www.skillshare.com/en/classes/Filmmaking-with-Blende...
Udemy has some good courses for which you never should pay more than $20 and they always have offers. It's not about time, but it's about getting yourself motivated to do that course day after day.
Got to admit overall it looks better and better. Wish they took some time to redesign the interface properly, not just 'improve' it. The current one is still mostly looks and feels like 2.x
I took a class in Maya and found its UI to be a shitshow of redundancy and unintuitiveness. Didn't explore 3DS Max though.
If you have specific objections to the Blender UI, by all means share.
Just think how easy it is to do simple things like cutting and pasting selections in 2D (even with any number of layers) with tools like Photoshop, Pixelmator Pro and GIMP - now you try doing that in Blender or Fusion 360 and you'll quickly find that not only is not at all intuitive - it's a bloody nightmare.
1) start blender 2) switch to sculpt mode from the dropdown in the top left, by default it's set to "object mode" 3) Open the "remesh" dropdown in the top right and click "Remesh" in the panel that shows. 4) mess around with the brushes along the left side. Click and drag to use the brush. Click and drag middle mouse button to rotate around the sculpt. Scroll to zoom. Shift and drag middle mouse button to "offset" your view. 5) notice your sculpt starts getting kind of glitchy or low resolution, Go back to step 3 and repeat. You can lower the "voxel size" to increase sculpt resolution.
I feel like blender isn't especially hard to use these days, it just does a lot of things and has a lot of buttons which makes it hard for beginners. Ignore all the buttons you're not using and it's a lot more doable.
https://cgmasters.com/blender-for-complete-and-total-beginne...
The youtube tutorials out there are sometimes OK but typically mediocre and annoying, so I learned most by having a problem to solve and figuring it out step by step.
This is not a negative comment about Blender. I'm not their target audience I guess. I just _want_ to learn it but I can't really find good resources that start at 0.
There are some Youtube channels out there but videos have never been a good way of learning for me. It's tough keeping material up to date with a fast moving project.
I enjoy these threads every time!