Ouch
The problem with this is that neither is good for your mental health. Unless you're joining that project with a specific goal of improving its development process, don't bother. Run away. Fast.
Especially if there are already other devs that are militantly against your take on dev process improvements. The level of emotional distress is hard to fully appreciate without experiencing a situation like this. Suggesting the simplest and most obvious things becomes a brutal fight that you're guaranteed to lose. Living without them makes you miserable in its own right. You're trapped between a rock and a hard place with no way out.
If out of various kinds of psychotherapy you pick the one based on an experience of living in a Nazi concentration camp as the most applicable - it's time to run. Really. Don't look back.
Also, some people just keep growing their creative outlook. They are not afraid to try solving bigger & bigger problems.
I worked with an engineer (individual contributor) at a company with a lot of related software products.
Time and again, he would hibernate then come out with a new well developed tool or product that either impacted the entire product line or started a new product line.
Once the value of what he had done was obvious, and his clever design had stabilized in a form understandable to others, he would hand it off to a team of great developers to polish, release, update etc.
10x impact would be an understatement.
If we measure impact, it is easier to see where 1x, 5x, 10x, or 100x can be achievable and verifiable.
Also x/2, x/10 or (and I have seen it) -x. One team leader, -5x at least, until they were removed.
But as a rule, it would not have been challenging enough to keep them engaged for long. And it would have been a waste of their talents for themselves and the organization.
It wouldn't just have wasted their time directly, but wasted the opportunity for less (but still A-grade) developers from diving into a new area and maximizing its value. There was still lots of creative work to be done. These were not trivial new areas.
Being efficient in the perspective of writing new automation so you don’t have to do the same manual things again can easily make someone a 10x (or greater) engineer. This typically means writing your own tools and not hoping some third party package or framework will do it for you.
Conversely the same is true. If a 10x engineer is in an environment where they are prohibited from writing original tools they will just be average or much worse when their motivation is destroyed.