Re:TinyVG – an alternative binary encoded vector graphics fo...
by Shared404 on Tuesday March 21, 2023 @12:28PM
(#35248520)
While you're not wrong, I'm gonna put my graphic designer hat back on for the first time since high school and point out that sometimes you _do_ want those invisible elements still there, especially if you're gonna want to do further editing on the file later on.
Re:TinyVG – an alternative binary encoded vector graphics fo...
by zimpenfish on Tuesday March 21, 2023 @06:05PM
(#35253279)
> especially if you're gonna want to do further editing on the file later on.
I think you'd generally only use the cleaning / optimising step when deploying / packaging the asset - you'd leave the original as, well, the original for further editing (and to take advantage of better optimisations if they come about.)
Re:TinyVG – an alternative binary encoded vector graphics fo...
by Shared404 on Tuesday March 21, 2023 @10:34PM
(#35256050)
Very true, and I'd expect graphic designers and most dev's to know that.
I've worked with enough people who only had the optimized assets because "Well optimized is better, right?" [0] that I thought it was worth pointing out.
[0] I was working on some web stuff for them and they were curious if I could also do some graphics work, small local company
Maybe we need a TVGCleaner too.