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Re:TinyVG – an alternative binary encoded vector graphics fo... by croes on Monday March 20, 2023 @01:00PM (#35234697)
If the goal is smaller files than it's fair and SVG with SVGCleaner wins.

Maybe we need a TVGCleaner too.

Re:TinyVG – an alternative binary encoded vector graphics fo... by Shared404 on Tuesday March 21, 2023 @12:28PM (#35248520)
While you're not wrong, I'm gonna put my graphic designer hat back on for the first time since high school and point out that sometimes you _do_ want those invisible elements still there, especially if you're gonna want to do further editing on the file later on.
Re:TinyVG – an alternative binary encoded vector graphics fo... by zimpenfish on Tuesday March 21, 2023 @06:05PM (#35253279)
> especially if you're gonna want to do further editing on the file later on.

I think you'd generally only use the cleaning / optimising step when deploying / packaging the asset - you'd leave the original as, well, the original for further editing (and to take advantage of better optimisations if they come about.)

Re:TinyVG – an alternative binary encoded vector graphics fo... by Shared404 on Tuesday March 21, 2023 @10:34PM (#35256050)
Very true, and I'd expect graphic designers and most dev's to know that.

I've worked with enough people who only had the optimized assets because "Well optimized is better, right?" [0] that I thought it was worth pointing out.

[0] I was working on some web stuff for them and they were curious if I could also do some graphics work, small local company