Re:Secret Colours of the Commodore 64
by tinus_hn on Sunday March 12, 2023 @09:56AM
(#35120060)
It supports scrolling up to 7 pixels but after that you have to actually move the memory backing the screen, and the cpu is slow enough that it’s pretty hard to do.
Side border sprites were trickier as you had to catch the raster and, to prevent flickering, time your code with a few “nop” instructions.
Then there’s the full screen scrolling trick. Not the 8 pixel shift. I mean full screen scrolling. It used a “bug” in the VIC.
Mayhem In Monsterland been an actual real world use: https://youtu.be/ldo2ewLBt3Y