pwrrr
Re:An old photo of a large BBS
on Friday March 13, 2026 @08:59AM (#47363896)
I miss those times
Re:Sneakers (1992) – 4K Restoration
on Tuesday May 06, 2025 @09:42AM (#43905025)
One of my favorite hacker movies! Saw it in at the cinema and numerous times on dvd. Will definetely get this.
The comment about the shoes, stick with you ;)
Re:Nine – seemingly impossible C64 demo
on Wednesday February 05, 2025 @02:58PM (#42954231)
Indeed :)
Re:Nine – seemingly impossible C64 demo
on Wednesday February 05, 2025 @05:49AM (#42946719)
Yeah, you can x and/or y expand a sprite, then change it to make it look like it contains more data by cleverly drawing the sprite because 1 pixel becomes 2 pixels wide in expanded mode.
Re:Nine – seemingly impossible C64 demo
on Wednesday February 05, 2025 @05:22AM (#42946524)
They are in the border, Only sprites, ghostbyte (a repeating byte only shown in black. It is the last byte of the chosen videobank) and background color can be displayed there.
Re:Nine – seemingly impossible C64 demo
on Wednesday February 05, 2025 @05:20AM (#42946492)
You can't change the sprites every rasterline. Sprites are 21 pixels in height in unexpanded mode. So you can only change the sprite after displaying all 21 lines, unless you use sprite-crunching, where the limit is still several lines. Linus has an article on sprite-crunching (mind-blowingly complex).
Re:The Prophet of Cyberspace (2016)
on Sunday October 27, 2024 @04:31PM (#41965426)
Have read the book many times. And even played the game many times (Amiga mostly). I recall one mp3 where Gibson reads the book. It wasn't very good. Kind of rushed. Always been a huge fan though. I wonder if we will ever get the movie ;)
Re:AVX Bitwise ternary logic instruction busted
on Monday October 07, 2024 @05:38AM (#41764290)
Holy cow. I remember reading that page in the Amiga reference manual, thinking it was utter crap and made up my own way of calculating the value (which worked, lol).
Re:C64 OS Programmer's Guide
on Friday October 04, 2024 @08:20AM (#41740640)
Great! It's always been fun to code on the C64 !!
I'll definitely take a look at the guide to see if I can make something using my normal Kickassembler setup. I don't know if it's some kind of API, but sounds like fun to find out :)
Re:The role of meat in the human diet: evolutionary aspects and nutrit...
on Thursday May 11, 2023 @03:51AM (#35899117)
Not only that. Give a baby vegetables, and they will do everything in their power to avoid eating it. They prefer meat too ;)
Re:The role of meat in the human diet: evolutionary aspects and nutrit...
on Thursday May 11, 2023 @03:48AM (#35899095)
Synthetic vitamins aren't that good apparantly
Re:Windows 11 in Svelte
on Thursday May 11, 2023 @03:46AM (#35899084)
whyyy
Re:Four-Byte Burger
on Saturday April 22, 2023 @05:08AM (#35664659)
Very cool thanks!
Re:Secret Colours of the Commodore 64
on Sunday March 12, 2023 @07:31AM (#35118909)
Indeed the most insane effects were always created by the dutch :)
Re:Secret Colours of the Commodore 64
on Sunday March 12, 2023 @07:28AM (#35118889)
Yeah VSP. Although you could scroll the entire screen with $d016 by splitting up the fullscreen byte shift in the 7 frames before the shift :)
Re:Secret Colours of the Commodore 64
on Sunday March 12, 2023 @07:26AM (#35118868)
Those were the times :) I remember Sodan releasing his borderscroll back then. I guess 1001 released their demo first. 1001 was always held in the highest regard by us scandinavians :)
Re:The Commodordion
on Saturday October 22, 2022 @03:39AM (#33296303)
Well the fact that you are limited by the C64 itself makes you use every bit of creativity to pull off such a demo as A Mind is Born.
I think it is this limiting factor that is partly responsible for keeping the C64 scene alive. While it is limiting, there are also still infinite possibilities of creativity. I don't personally find say, the PC demo scene as interesting because it is not really limited in any way other than size competitions. But still there you get a lot more mileage out of every opcode than on the C64.
Re:The Commodordion
on Friday October 21, 2022 @04:58PM (#33292965)
Amazing indeed! Linus always comes up with mindblowing stuff. A true genius!
Re:Using an Amiga in 2021: Making an intro
on Friday October 14, 2022 @02:52AM (#33200371)
Denmark was also a very nice place to grow up back then :)
We had (have) a lot of legends of the 8-bit and 16-bit eras.
Re:Scientist busts myths about how humans burn calories
on Friday February 18, 2022 @06:13AM (#30384357)
"You can't burn calories. Calories is a measure of heat. You can't burn heat." - Bart Kay
CICO, Calories in/Calories out also doesn't work like that in the human body, because the human body is not a closed system.
Same. It is very slow, and I can't figure out how to do anyhting useful.
Re:Reversing Sinclair's 1974 calculator hack (2013)
on Friday September 17, 2021 @03:32AM (#28562344)
Amazing! I had the ZX81.
Re:Modern LZ Compression (2019)
on Friday August 20, 2021 @08:36AM (#28245295)
I've spend hours trying to understand how you apply this theory. The internet is surprisingly absent of actual examples showing how it's done. The best I've found that explains the packag-merge is this page: https://create.stephan-brumme.com/length-limited-prefix-code...
Re:Modern LZ Compression (2019)
on Wednesday August 18, 2021 @04:13PM (#28226472)
I just made a huffman encoder on the c64, for fun. I need understand how you go from the variable length codes of huffman, to suddenly fixed lenght codes, because you don't want the codes to be above a certain length. hmm...