It's subtle in a game made in 2016 before anyone in the mainstream was talking about this sort of thing, but imagine the possibilities for an indie developer without much funding. They can make their textures at a resolution that's reasonable for their budget, but that would look bad scaled up with traditional methods. They can offer higher resolutions at AAA quality without an AAA performance tuning and texturing budget.
https://www.nvidia.com/en-us/geforce/news/may-2021-rtx-dlss-...
It's subtle in a game made in 2016 before anyone in the mainstream was talking about this sort of thing, but imagine the possibilities for an indie developer without much funding. They can make their textures at a resolution that's reasonable for their budget, but that would look bad scaled up with traditional methods. They can offer higher resolutions at AAA quality without an AAA performance tuning and texturing budget.