Re:Leveraging Rust and the GPU to render user interfaces at ...
by fxtentacle on Thursday March 09, 2023 @08:26AM
(#35080920)
I shipped a JUCE-based app in 2012 and back then it was "good enough" to have GPU-accelerated rendering of SVG icons moving around in realtime with antialiasing. Since we used their OpenGL context, we could even render the GUI inside customers' games for debug visualization.
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