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Re:Leveraging Rust and the GPU to render user interfaces at ... by littlestymaar on Thursday March 09, 2023 @04:03AM (#35079496)
> What are you talking about? JUCE has had GPU-accelerated spline shapes and SVG animations since 2012?

I'm not familiar at all with JUCE, but the state of the art in GPU-accelerated 2D graphics has dramatically improved over the past 10 years so I doubt what JUCE did in 2012 is really comparable.

Re:Leveraging Rust and the GPU to render user interfaces at ... by fxtentacle on Thursday March 09, 2023 @08:26AM (#35080920)
I shipped a JUCE-based app in 2012 and back then it was "good enough" to have GPU-accelerated rendering of SVG icons moving around in realtime with antialiasing. Since we used their OpenGL context, we could even render the GUI inside customers' games for debug visualization.