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Re:Rogule: A dungeon a day keeps the Balrog away by mcphage on Sunday March 05, 2023 @02:56PM (#35033288)
> Isn't this a fairly central mechanic in many of the traditional roguelikes though?

It's half of the central mechanic. The other half is hunger—if you starve you die, so you need to keep moving to find food. That forces you to balance between moving too fast (and running out of health) versus moving too slow (and running out of food). If you take away half of that equation, the whole mechanic breaks.

Re:Rogule: A dungeon a day keeps the Balrog away by pchangr on Monday March 06, 2023 @06:00AM (#35039593)
Not true .. if you keep walking aimlessly, your health replenishes. I found that I could run in circles enough to replenish my health and kill all the monsters that way
Re:Rogule: A dungeon a day keeps the Balrog away by mcphage on Monday March 06, 2023 @07:48AM (#35040325)
In which game? If you’re taking about this game, then yes, that’s the problem.
Re:Rogule: A dungeon a day keeps the Balrog away by pchangr on Monday March 06, 2023 @08:48AM (#35040910)
Oh, sorry. I think I misunderstood the discussion.