Re:Pulsar – A Community-Led Hyper-Hackable Text Editor
by odo1242 on Sunday February 26, 2023 @11:09AM
(#34946579)
The strategy is that native macOS UIs are generally easier to develop than native Windows UIs, so they're trying to iterate on that platform first.
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Re:Pulsar – A Community-Led Hyper-Hackable Text Editor
by capableweb on Sunday February 26, 2023 @11:29AM
(#34946760)
If they're building a native macOS UI, how is it ever possible it'll be worthwhile to port that into native Windows UI or "native" Linux UI? If you wanna go cross-platform, you usually consider that from the start, not once you're 50% done, as you're gonna have to redo a lot of work you could have gotten "for free".
Re:Pulsar – A Community-Led Hyper-Hackable Text Editor
by EthicalSimilar on Sunday February 26, 2023 @11:49AM
(#34946965)
The “engine” itself is likely cross-platform, with vendor-specific UIs.
It’s likely quicker to develop for a single OS and then build the additional UIs with a more feature-complete app.
Re:Pulsar – A Community-Led Hyper-Hackable Text Editor
by imbnwa on Sunday February 26, 2023 @03:26PM
(#34949009)
Arc browser is also doing this, and they're planning on debuting the Windows UI in Fall.
Re:Pulsar – A Community-Led Hyper-Hackable Text Editor
by saagarjha on Sunday February 26, 2023 @05:55PM
(#34950567)
Isn’t the whole selling point behind their thing that they don’t use the native macOS UIs but instead send everything to the GPU?
Re:Pulsar – A Community-Led Hyper-Hackable Text Editor
by shaunsingh on Sunday February 26, 2023 @06:37PM
(#34950955)
Rendering a platform native GUI and what you render it on are two different things. In the case of Zed, its a combination of
- metal is quite easy to work with
- apple has clear design guidelines and nice toolkits
The Xi editor team quickly found out how much of a mess "native" gui's were on windows. Zed will hopefully add support for vulkan and linux/windows later, but it makes sense to start off on macOS