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Re:What's new in C# for Godot 4.0 by gcl09 on Sunday February 26, 2023 @09:30AM (#34945796)
Sorry but that makes no sense. Here are quotes from the C#/.NET group director at unity about how the migration to CoreCLR should bring a large perf boost: "One thing that should help in the future is the migration to CoreCLR that should provide a great boost in terms of performance."[1] "What we have seen, outside of Unity, is that performance with CoreCLR compared to Mono should range from 2x to 10x faster." [2]

[1] https://forum.unity.com/threads/performance-optimizations-fo... [2] https://forum.unity.com/threads/expected-performance-of-new-...

Re:What's new in C# for Godot 4.0 by Thaxll on Monday February 27, 2023 @02:44PM (#34960959)
"outside of Unity"
Re:What's new in C# for Godot 4.0 by andix on Monday February 27, 2023 @05:24PM (#34962837)
Because unity is not yet on CoreCLR. But unity shouldn‘t be much different to other applications. Jetbrains moved Rider only a few years ago to .NET Core, and everything became much snappier (it was on on .NET 4.x on windows and on mono for Linux/Mac before, which was even slower than the windows only full framework)