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Re:What's new in C# for Godot 4.0 by jackmott42 on Sunday February 26, 2023 @09:20AM (#34945726)
You can use mono for targets that need it and .NET 6 for those that don't
Re:What's new in C# for Godot 4.0 by Kwpolska on Sunday February 26, 2023 @09:49AM (#34945947)
Keeping two implementations side by side would be expensive to maintain and not a good user experience: you start writing nice, "modern" .NET6 code and then need to rewrite things to run on top of .NET4-ish (and the older BCL and C#).

And I think .NET6 supports mobile now?

Re:What's new in C# for Godot 4.0 by kevingadd on Sunday February 26, 2023 @11:01AM (#34946496)
Mono was largely folded into CoreCLR a couple releases ago and part of that infrastructure is used to support some targets like mobile and WebAssembly.

[disclosure: I work on Mono at Microsoft.]

Re:What's new in C# for Godot 4.0 by jackmott42 on Sunday February 26, 2023 @12:28PM (#34947339)
Yet Godot manages it, with a volunteer team and a better overall user experience.