Re:What's new in C# for Godot 4.0
by konsuko on Sunday February 26, 2023 @09:05AM
(#34945623)
They have to use Mono. New .NET Core Runtime does not yet support all platforms that Mono used to support, and won't for a while.
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Re:What's new in C# for Godot 4.0
by jackmott42 on Sunday February 26, 2023 @09:20AM
(#34945726)
You can use mono for targets that need it and .NET 6 for those that don't
Keeping two implementations side by side would be expensive to maintain and not a good user experience: you start writing nice, "modern" .NET6 code and then need to rewrite things to run on top of .NET4-ish (and the older BCL and C#).
And I think .NET6 supports mobile now?
Mono was largely folded into CoreCLR a couple releases ago and part of that infrastructure is used to support some targets like mobile and WebAssembly.
[disclosure: I work on Mono at Microsoft.]
Re:What's new in C# for Godot 4.0
by jackmott42 on Sunday February 26, 2023 @12:28PM
(#34947339)
Yet Godot manages it, with a volunteer team and a better overall user experience.