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Re:Google’s Fully Homomorphic Encryption Compiler – A Primer by noduerme on Wednesday February 15, 2023 @05:58AM (#34802261)
it does. But if you could drop an encrypted VM on each client - where the instructions and responses were encrypted, and even frozen/dumped states were encrypted... you'd finally have no need for centralized game servers to arbitrate who sees which part of a hidden state. You could put every player's secrets, and the secrets of the game state, on each client and use their processing in parallel.

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