Re:Documentation related to the implementation of SimCity 2000
by casenmgreen on Wednesday February 15, 2023 @08:41AM
(#34803628)
Exactly.
This is what you end up having to do in SC2K.
You must direct the traffic, by not offering junctions.
Re:Documentation related to the implementation of SimCity 2000
by lelandfe on Wednesday February 15, 2023 @12:18PM
(#34807175)
Heads up that the Pharaoh remake released today: https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era...
Re:Documentation related to the implementation of SimCity 2000
by neura on Friday February 17, 2023 @12:57PM
(#34837997)
Saw this. Really looking forward to checking it out for the very topics being discussed here. I love looking at how different teams implement these details. Is it just faked enough to be visually pleasing or do they really have each visual actor in the world doing the real work. :D Used to love playing with these details in the old version of Pharoah and Caesar.
An important optimization in these games is to avoid crossroads and junctions, because walkers tend to randomly choose a direction at junctions. This would make it a coin flip which of the two roads would get food or religious services, possibly causing all kinds of chaos. One of the best layouts as far as I recall was just a big block with a circular road going around it, because this forced the walkers to walk past all buildings in the block reliably.