Your literal argument was used for game consoles as well (Oh egads, what will happen if we allow freedom to infest our DRM protected systems?!) until Valve proved everyone wrong.
Maybe instead of spewing the same corporate profiteering arguments here, perhaps think on how we could design our software for freedom AND security and whether defending megacorp monopolies is worth the small improvement in security you're getting in return?
The anti-virus and anti-malware are each multi-billion dollar industries; end-point protection is a top-five information security concern for any enterprise; new and exciting ransomware incidents fill the news every week; millions of PCs contribute to botnets that deliver DDoS attacks for pay...
It might not be the apocalypse but it's pretty goddamn terrible.
In what way and why are you (well, actually a corporation with monetary interest) making a decision to lockout users because of those industries?
(Also multi-billion? Strongly doubt that.)
McAfee was taken private in 2021 for $14B https://www.theverge.com/2021/11/8/22769910/mcafee-private-i... And had quarterly revenue of $500M at the time: https://www.nasdaq.com/articles/mcafee-corp.-mcfe-surpasses-...
For one endpoint security example, unless I misunderstood.
Judging by a fair number of articles, you would be mistaken
https://www.businesswire.com/news/home/20220104005794/en/Glo...
> The global antivirus software market is expected to grow from $3.80 billion in 2020 to $3.92 billion in 2021
Did you forget that the conversation was about phones being locked down to protect against these kinds of malware?
So then maybe you say "no permissions are allowed for sideloaded applications", but then you're back here with people complaining that the platform owner is crippling the independent ecosystem because it doesn't allow access to the camera or the mic or the address book or whatever.
Everything else lives in a more relaxed compartment which cannot access the "secure" compartment at all.
Essentially two devices, one completely locked up, the other completely open.
A games console is for games. Although there are probably some tiny fraction of people who have installed other apps on there, the overwhelmingly vast majority of people are just going to use it for games.
A smartphone is likely to have address books, email, your photos, maybe sync with your e-health devices, banking applications ... from my point of view, it's an entirely different risk profile.