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Re:A pocket sized open-source AR device for the imaginative ... by thot_experiment on Tuesday February 07, 2023 @03:41PM (#34699225)
I want an open source monochrome vector display delivered by laser to my retinas directly. I would slambuy such a thing and dedicated the rest of my life to making the best pocketable chorded keyboard.

I, like many of you, am very good at telling a computer what to do with letters and symbols. I spend a lot of time in voice calls and I often write little scripts while I'm talking to answer questions, ballpark numbers etc. That's not to mention the power of tools like Wolfram Alpha and Google.

I would like that to be everpresent in my life. I know we'll get some semblance of this with conversational AI at some point soon, but for me I crave the determinism of real programming. I want to be able to summon a quake-style REPL from the sky at will, and while looking someone face to face google facts or compute probabilities. I want to be able to sketch algorithms while walking around in nature.

(Intel was working on something like this at one point but sadly the project was abandoned)

Re:A pocket sized open-source AR device for the imaginative ... by atoav on Tuesday February 07, 2023 @03:45PM (#34699295)
Seems like a good space for advertisement and pop ups
Re:A pocket sized open-source AR device for the imaginative ... by birdyrooster on Tuesday February 07, 2023 @03:49PM (#34699360)
Aren’t lasers high energy? Why would you ever want that pointing into your eye? Why not project regular light?
Re:A pocket sized open-source AR device for the imaginative ... by once_inc on Tuesday February 07, 2023 @03:58PM (#34699513)
Lasers are regular light, just all pointed in the same direction. The output of the laser (its capacity) is what makes it "high energy" and the number of photons hitting your retina is directly responsible for any warming of the tissue. A laser capable of just a bit of power, enough to outshine regular daylight by a little bit would be more than enough in most cases to make it feasible without concerns to your eyes damaging.
Re:A pocket sized open-source AR device for the imaginative ... by croes on Tuesday February 07, 2023 @04:07PM (#34699662)
Re:A pocket sized open-source AR device for the imaginative ... by tootie on Tuesday February 07, 2023 @04:29PM (#34699972)
Laser just means the light is tightly focussed in a beam. It says nothing of intensity or wavelength. Those little pen-size laser pointers run on AAA batteries.
Re:A pocket sized open-source AR device for the imaginative ... by pastdiscovery on Tuesday February 07, 2023 @03:56PM (#34699478)
Can/has been done before. To make VRDs safe, they need to be dimmed with a filter, but it's achievable.
Re:A pocket sized open-source AR device for the imaginative ... by sleepybrett on Tuesday February 07, 2023 @06:28PM (#34701497)
A bunch of research at the University of Washington in the mid to late 90s. Has a working display. http://www.hitl.washington.edu/projects/vrd.html
Re:A pocket sized open-source AR device for the imaginative ... by leach on Tuesday February 07, 2023 @04:33PM (#34700046)
Have you ever read snow crash? Makes me immediately think of when Hiro goes into gargoyle mode.

I think it would be quite fun to have a HUD like that for daily life.

Re:A pocket sized open-source AR device for the imaginative ... by nighthawk454 on Tuesday February 07, 2023 @04:35PM (#34700081)
I remember that Intel project - Vaunt. They sold the patents to North which was acquired by Google. According to this reddit thread, most of the team went to Magic Leap afterwards

https://www.reddit.com/r/AR_MR_XR/comments/javtb8/remember_t...

Re:A pocket sized open-source AR device for the imaginative ... by wiml on Tuesday February 07, 2023 @04:53PM (#34700331)
I knew some people at a university lab which had developed exactly this — back in the 90s or 00s. I think the problems it had are mostly solved since then (lightweight compute/fast digital radio/etc).

Presumably the university eventually sold the patents off and they're sitting in some dusty corporate vault now, but maybe they'll expire soon.

Re:A pocket sized open-source AR device for the imaginative ... by skedaddle on Tuesday February 07, 2023 @05:42PM (#34700915)
Dumb question maybe, but why does it need to be transparent or else projected directly into your eye? What doesn't work (or wouldn't work for you) about a flip-down hard backed display?
Re:A pocket sized open-source AR device for the imaginative ... by thot_experiment on Tuesday February 07, 2023 @07:44PM (#34702313)
I want to keep situational awareness. I want to be able to interact with an ever present computer as second nature. I want it to be a seamless part of my life. Bicycle for the mind and all that.

Obviously a full color display that could overlay reality at will with a wide FoV would be better, but I think the monochrome vector laser thing is achievable today and for me personally would be invaluable.

Re:A pocket sized open-source AR device for the imaginative ... by shagie on Tuesday February 07, 2023 @08:50PM (#34703036)
A lot of distance approximation for humans is done with parallax. (not everyone, I worked with a guy who's brain wouldn't do distance approximation via parallax and so when he went to 3d movies with friends he wore an eyepatch)

If you completely obscure one eye's vision that no longer works and you've lost your depth perception.

Even having one eye blurry is sufficient for parallax to work. (I have very different prescriptions for each eye and if I take my glasses off I can still do distance vision even though one eye can't read any text further away than about 2 feet)

So try it - put an eye patch on for a day and see how many door frames you walk into... or the headache you may get trying to use focusing an eye at different distances (and that's fairly tiring for the lens muscle to be doing all day if it isn't properly exercised).

Re:A pocket sized open-source AR device for the imaginative ... by skedaddle on Wednesday February 08, 2023 @01:42PM (#34712680)
That makes sense. I wonder how these transparent displays handle the focus issues though. If you're not looking at your Monocle/Glasses, maybe 1in in front of your eye, but instead on something hundreds or thousands of times that distance behind it, how does the semitransparent information dense overlay appear at all, let alone in sharp focus?

The "Open source platform" part of the slideshow shows object detection at various distances. If it can box a car 20 feet away, a building 400 yards away, near objects on my breakfast plate, etc., then the plane of projection has to vary over a huge range as you look around (?). In general many of the demos I see seem to have remarkable things going on, in terms of what parts of the UI and world are in focus simultaneously.

Re:A pocket sized open-source AR device for the imaginative ... by shagie on Wednesday February 08, 2023 @05:04PM (#34716028)
Small, high resolution sensors often have a very large depth of field. As an example, if I take a 50mm lens on a full frame 35mm camera at f/8 and I focus at 50 feet away, everything from 25 feet to infinity is in acceptable focus.

While I'm making up some numbers... the sensor for that camera is 3.6mm x 2.7mm. A 5mm lens (that's a made up number) at f/3.5 (that's a guess) would have everything from 5 feet away to infinity be in acceptable focus. If it's a 3mm lens (again, made up number), then everything from 2 feet to infinity is in acceptable focus.

So having the stuff on your plate and the building in the distance both be in focus - yea, that's something reasonable.

But I am still interested in the overlay and how distracting that actually becomes.

Re:A pocket sized open-source AR device for the imaginative ... by skedaddle on Wednesday February 08, 2023 @09:19PM (#34718930)
What you described is how a camera sees the world, and how we see it in pictures. Part of what seems unconvincing to me about these concept ideas is that the demo UIs are superimposed over basically isometric, wide depth of field pictures and video.

So by plane of projection I mean the apparent distance of the virtual image of the UI. If your eyes are focused "through" the display on something a few yards away vs. relatively close, the light from the UI needs to come into your eye (or possibly glasses etc.) as though it is tracing rays in parallel from roughly the same distance away.

Quake style consoles and other HUDs work in video games because in reality the entire scene is coming from the plane of the display, some inches in front of you. If you tried to really focus on a game object 20 yards away, instead of on the screen in front of you, the HUD wouldn't be visible anymore.

In VR optics I believe the virtual screen is something like ~6 feet out in front of you. It is a compromise and still causes eye strain, but is workable perceptually. The issues for transparent AR seem much more complex.

Many of the far-out concepts and ideas that are mocked up for AR seem actually very achievable right now, or yesterday, if the display works like a phone or laptop or VR goggle's does, by re-projecting camera input from a plane a few (possibly virtual) inches or yards away from your eye. The value added though is pretty niche, because people have mobile phones anyway. But if the iPhone hadn't happened, a little display in front of the eye, a whole visor, or a pop-up wrist computer might have been possible to sell. It sounds kind of silly now, but that's what the expectation was in the 80s-90s. The idea of putting a computer on your head still seemed cool then.

Re:A pocket sized open-source AR device for the imaginative ... by hhjinks on Wednesday February 08, 2023 @08:00AM (#34707396)
It needs to be transparent to accurately measure power levels.
Re:A pocket sized open-source AR device for the imaginative ... by Cub3 on Tuesday February 07, 2023 @06:08PM (#34701239)
> making the best pocketable chorded keyboard

I have been seriously considering building a keyboard along these lines for in person meetings, so I can essentially have it on the table in front of me and take notes without a display.

You might enjoy Ben Valack's videos on the topic (18 key keyboard)

https://www.youtube.com/watch?v=c18vkHG_7tY

Re:A pocket sized open-source AR device for the imaginative ... by sleepybrett on Tuesday February 07, 2023 @06:26PM (#34701471)
welcome back to the cyborg wearable kids at MIT (and elsewhere) in the 90s. An earlier version of this was the keyboard of choice : https://twiddler.tekgear.com/