Re:De-Bloated Windows 11 Build Runs on 2GB of RAM
by grishka on Saturday February 04, 2023 @01:14PM
(#34656620)
Actually, IIRC the only requirement for DWM to work was a GPU that supports shaders, because that's what makes the window border translucency/blur effect possible.
Re:De-Bloated Windows 11 Build Runs on 2GB of RAM
by justsomehnguy on Saturday February 04, 2023 @01:20PM
(#34656660)
Compatible driver, actually. There were at least DWM 1.0 (Vista) and DWM 1.2 (Win7), but Intel never provided a compatible driver for... 915? Series, so you could't enable composition on them, despite hardware were capable enough.
Re:De-Bloated Windows 11 Build Runs on 2GB of RAM
by NovaPenguin on Saturday February 04, 2023 @07:50PM
(#34660289)
I think I first saw it running on a Geforce with 64MB of RAM. Even then it was smooth as butter.
Now that I think about it, Mac OSX was doing GPU compositing back in 2000/2001 and those machine usually only had about 16MB of VRAM. I remember it running fairly well on a 2005 MacMini G4 with 32MB of VRAM.
Re:De-Bloated Windows 11 Build Runs on 2GB of RAM
by duskwuff on Saturday February 04, 2023 @08:54PM
(#34660806)
The first versions of Mac OS X only supported software rendering. GPU compositing didn't show up until 2003, in Mac OS X 10.2. It was branded as "Quartz Extreme".
Re:De-Bloated Windows 11 Build Runs on 2GB of RAM
by NovaPenguin on Monday February 06, 2023 @01:09AM
(#34673969)
I did not know that! There was about a 6-7 year gap between 1997-2004 where I didn't really do much with Mac's. But your timeline seems spot on, it was 10.3 when they introduced Expose into the system. A great demonstration of the GPU functionality in action.
Compiz ran fine with a 128MB GPU and 512MB of RAM.