Is it a surprise that the low uptake is there with a discouragement like that?
- Simple syntax
- Fast compile times
- Great tooling (go fmt, go vet, go too pprof, go tool cover, race detector, ect.)
- Useful standard library
Generics do not improve any of these features :( They complicate syntax, they slow down compile times and they complicate internals of go compiler and tools.
- Performance optimizations (profile-guided optimization, GC optimizations, etc.)
- Reducing compile times
- Reducing binary sizes (improved linker, which can throw away unused code more aggressively)
It pops up on /r/golang sometimes. I don’t think it gets taken super seriously but there’s usually at least someone bringing it up.
Go showed that useful software could be written without user-level generics. I don't think any other language today would dare to do that. In fact most languages seem to be converging into the same thing.
That's not the same as it being a good idea
Of course, there are other brilliant features in Go ecosystem, which simplify writing and maintaining non-trivial codebases in Go - tooling, standard library, fast compile times, statically linked binaries, etc.
(1) Make it work, (2) make it right, (3) make it fast
They did 1 and 2 in the last two releases, and in Go 1.20 they did (3). So what's left to complain about?
Are there more bugs in the compiler? Is readability reduced, and having an effect on pace? Especially if adoption is so low to begin with? Is adoption actually so low, or just rising?
The irony is that vocal minority still do not use Go, since they have other excuses now - "bad error handling", "missing functional features", etc. But if these harmful features will be implemented in Go, the vocal minority will find another reason why they do not use Go.
Speak for yourself: I prefer generics to the mess if copy-pasta or generated stuff that one had to use before.
[1] https://github.com/VictoriaMetrics/VictoriaMetrics/blob/mast...
I effectively used it in this little experimental CLI library: https://github.com/cpuguy83/go-cli/blob/main/command.go
It's pretty simple, but the nice thing is it can use any flag library you want (stdlib flag package, pflag, whatever).
In fact, the generic-free implementation based on the FlagSet interface is more flexible, since it allows storing multiple different FlagSet implementations in the same Cmd.
The main point is that generics come in handy when building libraries so that you aren't forcing callers of your library into specific types or loosing some type safety.
What priority would you assign a bug that migrates the existing, working code that other people are doing god knows what with downstream? What would the theoretical benefits "better code" be to your downstream, and how do they weigh against the cost of "I ran go mod tidy, and our build broke?"
It is.
> Additionally, it may slow down the resulting code.
FUD.
- Go compiler may fail to inline the callback passed to the maps.DeleteFunc(). This will result into an additional overhead for callback calls per each item in the map.
- Go compiler may move some variables inside the callback from stack to a heap. This will result in an additional memory allocations comparing to a simple loop, leading to an additional load on garbage collector.
The strings.Split() implementation is non-trivial because of performance optimizations.
The bytes.Equal() is actually written in highly tuned and optimized assembly in order to achieve high performance for inputs of various lengths.
Now compare this to trivial implementations behind generic-based functions for maps. And do not forget that these implementations may hurt performance because of excess memory allocations in Keys() and Values() functions or because the compiler may fail inlining the callback passed to DeleteFunc().
Though part of why they’re optimized and in the stdlib in the first place is because they’re such common patterns. So without them people would end up writing trivial, unperformant, custom versions. So now that more routines can be moved into the stdlib, they can benefit from optimization later.
(I’m not sure how much the maps routines specifically can be optimized, but stdlib routines routines can generally be more aggressive with unsafe or asm or being coupled to the runtime and its quirks, like bytes.Clone, strings.Builder, etc.)
And there are still plenty of ubiquitous patterns that have been worth including in the stdlib even if they’re usually just simple loops that aren’t very optimizable. Like strings.Index is an easy loop to write, but it comes up so often. Or strings.Cut is basically just an if-statement. But it makes code clearer about its intentions; and optimizations to these down the road benefit everyone.
It’s also true that maps.Keys and maps.Values allocate slices, and that you could avoid this with a loop, but strings.Split, bytes.Split, regexp.FindAll, os.ReadDir return slices and are still worthwhile as opposed to specialized iterators for each one. As with any code, you’re conscious of memory allocations where it counts, and optimize as needed.
In fact, now that generics make it possible, the Go team has discussed using iterators (https://github.com/golang/go/discussions/54245), which would benefit strings.Split even further in addition to all the other slice-returning functions.
So generally you have three options for those slice-returning functions:
- Custom inline loop for some of them. More verbose, will probably be naive and not benefit from stdlib optimizations. - Return a slice and iterate over it with a for loop. Creates allocations that could probably be avoided. - Create a customized iterator for that type. Unfortunately, you can’t really use an ordinary for loop, and extra custom iterators for each type. - Use generic iterators to benefit from the optimized functions and also avoid allocation overhead.
So part of the motivation is that now with generics there’s a variety of further optimizations available even to old functions like strings.Split and regexp.FindAll, in addition to opening up common patterns and optimizations for maps/slices/etc. to be included in the stdlib.
A few remarks:
> Like strings.Index is an easy loop to write, but it comes up so often
Actually, strings.Index() is very non-trivial function partially written in assembly in order to achieve high performance [1]. This function is used in Go projects *much more frequently* than functions from the golang.org/x/exp/maps package.
> strings.Cut is basically just an if-statement
No, strings.Cut() has non-trivial code when comparing to a trivial loop for map copy or for map delete [2].
> It’s also true that maps.Keys and maps.Values allocate slices, and that you could avoid this with a loop, but strings.Split, bytes.Split, regexp.FindAll, os.ReadDir return slices and are still worthwhile as opposed to specialized iterators for each one.
The *key* difference between maps.{Key,Value} and the mentioned functions from the standard library is that it is trivial to write the `for k, v := range m` instead of maps.{Key,Value} and avoid memory allocations, while it isn't trivial to write the corresponding code without memory allocations, which substitutes strings.Split() or other mentioned functions from the standard library.
[1] https://github.com/golang/go/blob/86c4b0a6ec70b07ab49d3813a5...
[2] https://github.com/golang/go/blob/86c4b0a6ec70b07ab49d3813a5...
This optimization then could speed up other similar interface-based algorithms.
Of course I want sync.Map to use generics instead of interface{}. How could I not? And it’s less complex-looking than type-asserting everywhere.
The container/heap is more useful, but it could benefit more from adding an optimization for inlining interface method calls when Go compiler knows the underlying implementation behind the interface.
The golang.org/x/exp/maps is useless and may be harmful [1].
The golang.org/x/exp/slices is mostly useless, except of Sort*() functions. But it would be better to apply the optimization mentioned above to standard sort.* functions instead of forcing users to switch to different Sort*() implementations in other packages.
They aren't widely used because the ergonomics suck, because they aren't generic yet.
This is exactly what generics do. With e.g. a heap.Heap[uint32] the compiler knows the implementation and there’s no interface method call overhead.
In order for the compiler to do this optimization, it has to know that you don’t e.g. pass a heap.Heap[uint32] to a function expecting heap.Heap[uint64], so the type system is what allows it to optimize.
And on top of that, now the user also gets assurance at compile time that heap.Heap[uint32].Pop returns a uint32, preventing bugs from type confusion and also so you don’t have to add type assertions everywhere you use the heap.
So now heap, sort, etc. can benefit from this improved performance; users don’t have to write wrapper types and interface implementations just so their type can be sorted; and bugs are prevented at compile time.
For [1] I posted a reply. It’s true that there are overheads with some slice-returning routines but I explained how in the reply how I viewed the tradeoffs.
type customStruct struct { ... }
func (cs *customStruct) Less(i, j int) bool { ... }
func (cs *customStruct) Swap(i, j int) { ... }
func (cs *customStruct) Len() int { ... }
func sortMyCustomStruct(cs *customStruct) {
sort.Sort(cs)
}
The tricky part here is that the compiler should be careful when instantiating such calls for different interface implementations, in order to avoid generated code bloat. For example, if sort.Sort() is used for a thousand different sort.Interface implementations, then it may be not a great decision to create a thousand of distinct sort.Sort() instances for every sort.Interface implementation. But this should work OK for a dozen of distinct implementations.In fact, it can improve readability and maintainability in some cases instead of having multiple structs copy pasted everywhere.
While true that generics are not necessarily going to make programs harder to read, it's also not very interesting to talk about theory.
The question which is answerable is, "on average, were go programs easier to read before the introduction of generics". The interesting point is what actually happens, not what could.
I have not seen a lot of comments that complained about the slower compile times. In my own experience it didn't really had an impact. But I agree the compiler should not become slower over time, so I appreciate the effort of the Go team to bring the compiler speed back.
I don't think that code readability is so much impacted. The square brackets work well. I find the angle brackets from C++ harder to read and there is the problem that >> is a token and cannot be used for two closing template angle brackets.
The increased complexity of the compiler is an issue, but cannot be avoided if you want to support Generics. But they took the time to make it right and as I stated it works for me.
I don't think that there is low adaption. Using type parameters visibly in a public API, breaks the API, which is the reason there are not a lot of uses in the standard library and with popular packages now. But this will change when maps and slices will be integrated in the standard library, which provide completely new APIs. Yesterday I found a library writing and reading parquet files, which used it quite extensively. But since I simply checked what libraries existed to assess how well the file format is supported, I cannot say much whether the use of type parameters by the library is useful.
This was fixed years ago in C++11.
The chevrons also confuse all my editors, because they can't figure out whether `<` is an opening bracket pair, or if its just a less-than operator. I'm a bit miffed that Cpp2 doesn't try to replace the chevrons with something else, like D did. I'm also miffed that Rust uses the chevrons too.
Overall, I think adding generics to Go was a big mistake. It brings the following drawbacks:
- Slower compile times, even if generics aren't used. This slows down development pace in Go.
- The reduced code readability if generics are used. This slows down development pace in Go.
- The increased complexity of Go compiler. This slows down Go compiler development and increases chances for bugs.
- Very low adoption of generics in practice, since they aren't useful in most Go code bases. The generics are actively used in some freaky packages only after the year since they were released in Go1.18.
The only useful thing from Go generics is a syntactic sugar, which allows replacing `interface{}` with `any`.
[1] https://go.dev/doc/go1.20#compiler