Re:Godot 4.0 beta 16: Initial .NET 7 support
by beiller on Friday January 27, 2023 @02:08PM
(#34550290)
I have a lot of experience messing around with these. It looks unchanged from godot 3.5 to 4.0 for the skeleton things. I actually wound up writing my own, which just copies rigid bodies matrix to each bone manually using gdscript.
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