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Re:Godot 4.0 beta 16: Initial .NET 7 support by eatsyourtacos on Friday January 27, 2023 @02:07PM (#34550267)
Hey so I was trying to make a Stick Fight clone with my son. I got a good start but what I was really interested was the skeletal system for physics so I could try to really emulate it.

Do you have any thoughts on the skeletal system and has it improved in Godot 4? I sort of got it to eventually work, but it was really tedious. Have you ever used it and do you know if it has improved in 4.0 that makes it more viable to use?

Re:Godot 4.0 beta 16: Initial .NET 7 support by beiller on Friday January 27, 2023 @02:08PM (#34550290)
I have a lot of experience messing around with these. It looks unchanged from godot 3.5 to 4.0 for the skeleton things. I actually wound up writing my own, which just copies rigid bodies matrix to each bone manually using gdscript.
Re:Godot 4.0 beta 16: Initial .NET 7 support by nightowl_games on Friday January 27, 2023 @03:42PM (#34551577)
Haven't used it. The system itself might be decent but the editor for it is probably bad. Lots of things in Godot like that.

We bought a license to Spine from http://esotericsoftware.com/

It has a godot runtime SDK.