Re:Godot 4.0 beta 16: Initial .NET 7 support
by beiller on Friday January 27, 2023 @02:08PM
(#34550290)
I have a lot of experience messing around with these. It looks unchanged from godot 3.5 to 4.0 for the skeleton things. I actually wound up writing my own, which just copies rigid bodies matrix to each bone manually using gdscript.
Re:Godot 4.0 beta 16: Initial .NET 7 support
by nightowl_games on Friday January 27, 2023 @03:42PM
(#34551577)
Haven't used it. The system itself might be decent but the editor for it is probably bad. Lots of things in Godot like that.
We bought a license to Spine from http://esotericsoftware.com/
It has a godot runtime SDK.
Do you have any thoughts on the skeletal system and has it improved in Godot 4? I sort of got it to eventually work, but it was really tedious. Have you ever used it and do you know if it has improved in 4.0 that makes it more viable to use?