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Re:How the video game Fallout became a backdrop for live Sha... by orbital-decay on Thursday January 26, 2023 @07:48PM (#34541078)
Bethesda is the company that invented microtransactions (horse armor in TES IV Oblivion) and coined the term "DLC" if I'm not mistaken, so I'm not sure if that was that different from what they were doing before.
Re:How the video game Fallout became a backdrop for live Sha... by technothrasher on Thursday January 26, 2023 @08:08PM (#34541206)
I thought it was Microsoft that basically invented microtransactions for their Xbox Live Marketplace, and encouraged developers to utilize the model. But you can go all the way back to the 1980's with Atari's GameLine to see the very first "download a game for $1" type of digital transactions.

As to who coined the term DLC, could have been Bethesda, I don't know that one.

Re:How the video game Fallout became a backdrop for live Sha... by LegitShady on Thursday January 26, 2023 @08:13PM (#34541237)
play fallout 4 and then 76 and tell me which is more overmonetized. Even better if you can somehow play the launch fallout 76 before they started taking back their "game design decisions" that removed NPCs and the entire story was told through reading and tapes. Don't forget your premium fallout 76 monthly subscription.
Re:How the video game Fallout became a backdrop for live Sha... by ehnto on Friday January 27, 2023 @05:47AM (#34544647)
Two very different game types, F76 was not a sequel to F4, and it was not even a spin off like Fallout New Vegas. It is a forever game/Game as a Service/ Always Online game. They were super duper clear about it all too. All good if you don't like it but you are spinning tales if you act like they put microtransactions into a singleplayer game.
Re:How the video game Fallout became a backdrop for live Sha... by LegitShady on Friday January 27, 2023 @08:31AM (#34545741)
I never said it was a sequel, I said one is overmonetized garbage, and it isn't free to play overmonetized garbage either - it was a full price game at launch. A full price fallout full of microtransactions, now with a premium monthly membership, etc.

that it isn't a sequel isn't relevant.

Re:How the video game Fallout became a backdrop for live Sha... by asdff on Friday January 27, 2023 @03:28AM (#34543899)
Bethesda on the other hand offers some of the only console titles that lets you actually install user modification in the game. They aren't totally evil. I think its surprising you can mod skyrim to the point of it blowing up on xbox just like you can on pc actually.
Re:How the video game Fallout became a backdrop for live Sha... by LegitShady on Friday January 27, 2023 @05:01AM (#34544390)
sure, but for fallout 76 there are no user mods at all. the trend is not positive.
Re:How the video game Fallout became a backdrop for live Sha... by 9WwFaLaTtBDaoS on Friday January 27, 2023 @06:57AM (#34545067)
The horse armor wasn't evil in any way, they haven't really joined into the microtransaction mania and if they hadn't been the first someone else would have.