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Re:Imitating Human Behaviour with Diffusion Models by sys32768 on Thursday January 26, 2023 @01:27PM (#34536260)
Imagine characters as well written as those in Mass Effect 2, but who actually connect with you, who remember your adventures together and your conversations, who listen and respond more thoughtfully than many real world friends.

To the human brain, they will be real, as will the suffering from losing them, or the passion of falling in love with them.

Thankfully, resurrections will be an option for a fee, and virtual marriages will be sought but I think the mental health and legal issues will put the brakes on some of that.

Sex workers with VR headsets will allow for hook-ups with your AI lover.

Re:Imitating Human Behaviour with Diffusion Models by sillysaurusx on Thursday January 26, 2023 @03:41PM (#34538505)
> Who remember your adventures together

Hah.

(GPT and I have a long history of me pointing out that it can’t remember a darn thing, and it never remembering anything. https://news.ycombinator.com/item?id=23346972)

You can prompt it with context, but that’s still only a few pages, not chapters. It’ll be hard to turn in game actions into a coherent prompt, then parse the output to take in-game actions. Both directions are difficult, but I suspect it’ll be much harder to get it to do things in the game in a unique way — i.e. you’ll run into the classic problem of all NPC’s feeling “kinda same-y” without being able to put your finger on why they don’t feel like unique human characters.

On the other hand, it does seem like I’ll be proven wrong within a decade, and I really look forward to it. :)

Re:Imitating Human Behaviour with Diffusion Models by bee_rider on Thursday January 26, 2023 @08:34PM (#34541386)
I wonder how GPT would do with a high but clearly achievable goal — “as much context as is stored in a Dwarf Fortress Character.”