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Re:Imitating Human Behaviour with Diffusion Models by sillysaurusx on Thursday January 26, 2023 @03:41PM (#34538505)
> Who remember your adventures together

Hah.

(GPT and I have a long history of me pointing out that it can’t remember a darn thing, and it never remembering anything. https://news.ycombinator.com/item?id=23346972)

You can prompt it with context, but that’s still only a few pages, not chapters. It’ll be hard to turn in game actions into a coherent prompt, then parse the output to take in-game actions. Both directions are difficult, but I suspect it’ll be much harder to get it to do things in the game in a unique way — i.e. you’ll run into the classic problem of all NPC’s feeling “kinda same-y” without being able to put your finger on why they don’t feel like unique human characters.

On the other hand, it does seem like I’ll be proven wrong within a decade, and I really look forward to it. :)

Re:Imitating Human Behaviour with Diffusion Models by bee_rider on Thursday January 26, 2023 @08:34PM (#34541386)
I wonder how GPT would do with a high but clearly achievable goal — “as much context as is stored in a Dwarf Fortress Character.”