Re:Godot for AA/AAA game development – What's missing?
by karpierz on Monday January 16, 2023 @02:41PM
(#34404643)
Is there a set of libraries you'd recommend in this vein?
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Re:Godot for AA/AAA game development – What's missing?
by logicprog on Monday January 16, 2023 @03:54PM
(#34405347)
Unfortunately, not really. I don't actually have a ton of experience with gamedev outside of engines, I just know what the failings of engines are from using them for a few projects over the years. The one library I might've recommended is a Rust one that's now defunct.
Re:Godot for AA/AAA game development – What's missing?
by IshKebab on Monday January 16, 2023 @06:01PM
(#34406677)
I imagine he is thinking of things like SDL, SFML, Macroquad and so on.
Re:Godot for AA/AAA game development – What's missing?
by eliasdaler on Monday January 16, 2023 @07:16PM
(#34407425)
* glfw, SDL - C, low level, require more work to get started with (maybe coupled with bgfx if you don’t want to write your own renderer).
* SFML (C++), Ebitengine (Go), bevy (Rust) - high level, easier to use.
* LÖVE2D (Lua), raylib (C) - even higher level.
And Dear ImGui is a must for implementing debug UI/level editor/tools. And maybe PICO-8 as an alternative (it’s something in-between of a low-level framework and a game engine)